Misteries in Misdeeds, the TTRPG
Par A. MacDonald
Statut actuel
The Setting That Had to Exist
Tabletop RPGs offer infinite possibilities—and yet, so many look the same. Misteries in Misdeeds expands its horizons across the globe. This is a setting built from the real past—1400s to 1600s—when the world was shifting, colliding, and redefining itself.
In Misteries in Misdeeds, you’ll escape mountain strongholds in Persia, lead uprisings in the Andes, discover political poison in African courts, and survive seas guarded by Pacific priestesses. Not for the sake of "historical accuracy," this is about meaningful storytelling and roleplay that matters with characters drawn from across the globe shaped by culture, belief, identity, and survival.
The Savage Worlds system keeps it fast, cinematic, and dramatic. You’ll build unforgettable characters, face impossible decisions, and uncover secrets that threaten empires. After a decade of development and many gaming conventions, there is still no other RPG that does what this one does. That’s why it had to exist.
Misteries in Misdeeds Features
- Techniques for collaborative roleplaying in the past! The GM doesn’t have to be an expert
- Strategies for diving into folklore and appreciating history from across the world
- Leveraging unreliable narration!
- Gamifying non-combat sources of tension!
- Real themes with exciting and challenging undercurrents for roleplay
- Triumphs of period art to make your game shimmer – from the Italian Renaissance and Dutch masters to Mughal miniatures and Chinese ink brush masterpieces
- Want a street named after your character? Or a mountain? Rules for leaving a Legacy
- Much, much more!
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