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Mythic Battles: The Roleplaying Games

Par Monolith Board Games

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6.8 BoardGameGeek

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Pledge Manager ouvert Fin de campagne : 02/04/2026

Fonds récoltés : 116 312 €

Campagne Guerre Jeu de dés Jeux de cartes Mythologie

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Welcome to the Mythic Battles Roleplaying Game.

Based on the acclaimed board games, this tabletop RPG invites you to become a divine Champion fighting for survival in the ruins of broken worlds.

Two Massive Settings and Metaplots. One Lethal Engine.

The Mythicverse plunges you into a brutal, alternative timeline of the great myths, where the gods are desperate and humanity is on the brink of extinction:

Pantheon: Olympus has fallen. The devastating war between the Gods and the Titans has left Greece bleeding. As survivors cower in the ruins, a new supernatural threat emerges: the Putrescence. This mysterious, deadly rot is slowly suffocating the cosmos. Dive into the political intrigues of weakened deities and stop the Titans from corrupting what is left of the world.

Ragnarök: The prophecies lied. The Fimbulwinter is endless and the sun is dying. The Bifrost has been destroyed, isolating Midgard and freezing the war in a bitter stalemate. As the dark Sattmala Coven awakens and the followers of Surt and Fenrir seek to break the Titans' chains, you stand as the last beacon of hope in a frozen land plunged into shadow.

Powered by a highly tactical, player-facing system where the GM never rolls, you must manage your vital resources and survive the brutal death spiral to forge your legend.

Fully written, beautifully illustrated, and shipping in less than a year.






The world is not as it was. Gone are the days of bright skies, full fields, and flashing blue oceans filled with sea life and plied by hardy sailors. Gone are the citadels of thought, commerce, and democracy. Gone are the times when Gods walked among humanity, bringing with them their bounty, blessings, and divine presence.

The world should not be as it is. The skies are darkened with purple thunderclouds, and even in clear patches, the sun, moon, and stars seem dimmed and somehow distant.


The earth is rent with great fissures, its soil poisoned by venom, hate, and deep magics. Small communities lie in the ruins of great cities, while the rest of humanity huddles in hidden villages or roams the earth as starving nomads. War—a vast, destructive conflict between the Gods and the Titans—rages over land and sea, leaving nothing but the dead in its wake.

As if the wrath of the titans were not enough, a new supernatural terror has emerged. Known as the Putrescence, this mysterious, violent, and otherworldly rot is slowly suffocating the cosmos. It corrupts the land, mutates monsters, and threatens both the world of the living and the realm of Hades. Discovering the secrets of this decay—and delivering salvation in Persephone’s name—is the absolute priority of the gods.

In this world of ash and shadow, you are no mere mortal. You are a Champion of the gods. Granted powerful Gifts by your patron divinity, you cross the devastated landscape doing their bidding: slaying fearsome monsters of myth, foiling the direct efforts of the titans, and delving into the deep political intrigues of the desperate gods themselves.




The cold of the northerly wind sweeps across the world, the crops wither and fish die, brother fights brother, and the skies darken as the warring Gods shatter the earth—Ragnarök approaches.

The great Divinities know the prophecies of Ragnarök, and all know that the world will die in a cosmic conflagration. But the prophecies are wrong—the days of Ragnarök are not happening as they were foretold. Perhaps the destiny of the Nine Realms is not truly written; perhaps the future is not set and the world can be saved; perhaps the mythic battles of Ragnarök can be won.



You play a Champion, a brave warrior and devoted servant to your chosen God. Determined to prove your worth, you dream of being honored in the same breath as Beowulf, Ragnar, or Lagertha to join the ranks of the Heroes—the most beloved of the Gods. The Heroes sit by their side in the mighty halls of Valhalla and are raised from death to fight at Ragnarök’s final battle.


But war approaches. The armies of the Titans are abroad in the world, bringing fire and destruction. And the path across Bifrost has closed, the rainbow bridge now impassable, trapping Odin and his armies in Asgard. You fear that the war across Midgard will be a devastating clash with no assumed victor, but you must fight, and fight you will.

Beyond the clash of armies, insidious forces are gathering strength. You must track down the followers of the titans Fenrir and Surt, and discover the secrets of the Sattmala Coven—an ancient group of witches and seers fallen under the influence of a dark power. They search for a way to enhance the magic sword Hijodur, the very weapon used to impale the jaws of Fenrir. Stopping them from breaking the chains that imprison the titan's divine essence is vital to surviving the coming days.

Gifted with powerful abilities, you emerge from the snow and shadows of Midgard as a beacon of hope. Your duty is to overcome the many challenges of the Nine Realms, from slaying fearsome monsters of legend to confronting once-great heroes who are now fueled by bitterness.


In Mythic Battles: Ragnarök, the very survival of all that inhabit the frozen mythical North is in your hands. Will you enter the halls of Valhalla with glory, or be forever lost to a dishonorable demise at the hands of another’s God?




The Mythic Battles RPG uses the proprietary Mythicverse engine, a D6 dice-pool system directly inspired by the acclaimed board game. We took the fast-paced, tactical mechanics you know and love and expanded them specifically to capture the sheer power, scale, and brutality of mythological roleplaying.

The Core Mechanic (D6 Dice Pool)
(Check out our gameplay video below to see the dice in action!)

Whenever your Champion attempts a challenging feat or strikes at a foe, you will build a pool of D6s. Drawing from its board game roots, the core resolution is intuitive and highly tactical: you roll your dice pool, striving to beat a specific Target Number to generate Successes. The system is designed to keep the math simple while allowing for explosive, heroic moments that turn the tide of battle.


Qualities & Creeds
Your Champion’s identity and strength are built upon two main pillars:

- Qualities: These represent your innate capabilities, attributes, and skills. Whether it is your raw physical might, your agility, or your divine presence, your Qualities dictate the size of your dice pool.

- Creeds: This is your moral and divine compass. Whether you follow the path of Honor, Wrath, Glory, or Fate, acting in accordance with your chosen Creeds earns you points. These points can be spent to invoke powerful Blessings from your patron God or unlock Legendary Gifts.

Divine Gifts & The Tactical "Death Spiral"
Beyond standard skills, your Champion wields Gifts—devastating, supernatural powers granted by your legend. However, combat in the Mythicverse is brutal, and your Gifts are directly tied to your four Vitality Slots.

As you sustain grievous wounds, the "Death Spiral" begins: your Vitality slots shut down one by one, physically disabling the Gifts assigned to them. Deciding which power to place in your most vulnerable Slot 1, and which to protect in your final, safest Slot 4, is a vital tactical decision you must make before any clash.

100% Player-Facing Action
The Game Master never rolls dice. When a Dragon or a Frost Giant strikes, the GM simply states the monster's static Prowess value. It is entirely up to you to roll a Defense Check to dodge or parry the blow. This keeps the players constantly engaged, drastically speeds up combat, and leaves your Champion’s fate literally in your own hands.



Magic: Mageia & Seidr
Bend reality to your will through deep, thematic magic systems. Manipulate the raw, cosmic energies of Mageia (using Epoidai spells) in the ruins of Greece, or master the ancient, ritualistic incantations of Seidr (using Galdrar spells) in the frozen North.

Optional Board Game Synergy
Have a closet full of Monolith miniatures? The RPG features an optional Area Variant, allowing you to seamlessly integrate your Mythic Battles boards, flip-mats, and minis into your RPG sessions. Don't have them? No problem—the system's core abstract Range zones (Touch, Close, Medium, Long) are built from the ground up to play flawlessly using classic "theater of the mind." Want to bring the tactical experience to life but don't own the board game? We’ve got you covered: dedicated battlemap packs and massive miniature sets are available right here in this campaign!


This game can be fully enjoyed through a traditional "theater of the mind" approach, requiring nothing more than your imagination to play. However, for those who wish to bring their adventures to life, the Mythic Battles RPG is designed for total synergy with the existing miniatures board games.


  • Total Cross-Play: If you already own the board games, you can immediately use your map tiles as tactical battlefields and your miniatures to represent the legendary beings you encounter.
  • Miniatures Available: For those who do not yet own these stunning pieces, they will be available as part of this campaign. While designed for the MythicVerse, these high-quality miniatures are versatile enough to populate any of your other favorite fantasy or historical tabletop roleplaying games.
  • An Evolving Saga: While these core rulebooks provide a massive roster of legends to begin your odyssey, the story of the MythicVerse is only beginning. We have a rich, expanding Metaplot already in development designed to bridge these tales with future supplements. Every hero, God, and monster from the original board game expansions will eventually find their place in this evolving narrative as the war for the cosmos continues to unfold.



Pledges are available here at a very special price. After this campaign, it will only be offered in very limited quantities, and at a much higher bundle price.

By supporting this campaign, you are also helping to bring the Mythic Battles role-playing game universe to life! If it is successful, we plan to expand it even further, notably with our Egyptian setting, Isfet.














Videos

Dave Thaumavore


The Gaming Gang Preview

Dice Mechanic explained

FRANÇAIS

La Table des Coups Cryptiques


Credits

Writing: Jason Brick, Chris “Shep” Shepperson, Dave Semark, Marieke Cross, Mari Tokuda, and Bart Wynants
Rules Development: Chris “Shep” Shepperson and Bart Wynants
Cover Art: Pascal Quidault
Art: Pascal Quidault, Stefan Kopiński, Aleksi Briclot, Antonio Manzanedo, Benjamin Goupil, Jens Lindfors, Stéphane Gantiez, Guillem H. Pongliuppi, Xavier Beaudlet, Loïc Muzy, Michal E. Cross, David Demaret, Johann Bodin, Thomas Moor, G. Cl4renko, Carl Art, Florian Bo, Grosnez, Antonio Manzanedo, Guillaume Menuel, Pierre Raveneau, Kekai Kotaki, and Thomáš Duchek
Cartography: Glynn Seal
Art Direction: Gilles Plantin and Chris “Shep” Shepperson
Layout and Page Design: Michal E. Cross
French Version Layout: Sandra Tessieres
Editing: Erin Willard
Proofreading: Bryce Johnston and Laetita Thirion
Translation: Stéphane Marsaudon
Project / Line Management: Chris “Shep” Shepperson
Editorial Director: Gilles Plantin
Special Thanks: David Hargreaves, Tom Brierley, and Adam Knape for all the additional rules testing

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