Nemesis: The Solo & Multiplayer Roleplaying Game
Par Studio Agate
Statut actuel
À venir
Fin de campagne : 05/02/2027
En bref · fiche BoardGameGeek traduite
Un jeu de figurines de vaisseaux spatiaux en 3D dont l'action se déroule dans l'espace lointain.
Présentation de la campagne

A cinematic solo & multiplayer space-horror TTRPG set in the award-winning Nemesis universe
After years working on Tainted Grail, we’re thrilled to announce a new partnership with Awaken Realms and our next adventure: the official Nemesis Roleplaying Game!
Nemesis is first and foremost a board game, set in a future where humanity has colonized the Solar System: colonies on Mars, on Venus, and countless vessels roaming the void. Then, an interstellar object strikes… and knocks the Moon out of its orbit. Humanity survives, adapts, and keep exploring the deep space.
Until explorers encounter something else out there.
A hostile alien life form.
🔶 Key Features of the TTRPG
- Official Nemesis TTRPG adaptation: A roleplaying game built to capture the signature Nemesis tension while expanding the universe beyond the board game.
- GM-friendly design: Start playing fast! Designed so the GM can get a session running quickly, with clear structure and ready-to-use tools.
- Learn-as-you-play tutorial: a guided opening sequence where you start playing immediately and discover the rules naturally as the story unfolds.
- Ready-to-play campaign included: a cinematic, scenario-driven experience built for pressure, hard choices, and survival horror pacing.
- Multiplayer + Solo mode: a classic full-table experience alongside a solo mode released at the same time, offering two entry points into the setting, designed to interact.
- Tools to create your own stories: expand into the wider lore (Earth, corporations, the unknown) with everything you need to build original missions and campaigns.
🔶 Solo & Multiplayer: One Game, Two Ways to Play
NEMESIS is designed from the ground up for both solo and multiplayer play. Rather than creating a separate solo system, the same core rules, character sheets, adventures, and game books are built to support both experiences. Play a classic TTRPG campaign with a GM and a full crew, explore the universe on your own, or move naturally from one format to the other.
Solo play is supported through branching scenarios, oracles, random tables, and other tools that can take over some of the GM’s functions while preserving uncertainty, discovery, and tension. These tools are also useful in multiplayer games, giving GMs additional support for improvisation and unexpected situations.
You can even begin your character’s story alone. Play a short origin adventure to discover their past, relationships, secrets, and Narrative Arc before bringing that same character into a multiplayer campaign. And if you do not want to play a full solo session, these tools can simply help you create a richer background and bring your character to life.
The goal is simple: one game, one range of books, and all its content available whether you play alone or with a crew. Learn more on this dedicated Dev Diary entry.
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