Nuclear Detonation Simulator
Par Luvaci Interactive
Statut actuel
À venir
Fin de campagne : 06/04/2026
This idea started because I couldn’t find the version of it that I wanted to play. I’d see clips, numbers, diagrams, and I kept thinking how different it would feel if you could actually control it yourself. Change the size, place it wherever you want, switch perspectives from space down to street level, and just see the scale clearly.
Every game I saw either turned it into an action thing or just made it look cinematic. I’m not interested in that. I want it to feel technical and adjustable. I want people to be able to tweak variables and actually observe what changes. Not just press a button and watch an explosion.
I work a regular job. I don’t have a team behind me. I just spend my free time building projects because I like creating things. Some ideas come and go, but this one stayed in my head. I kept thinking about how detailed it could be terrain differences, different yields, camera control, real scale comparisons. The more I thought about it, the more I wanted to see it exist.
It’s not about shock value. It’s about building something that feels grounded and realistic. A true sandbox where you’re free to experiment and look at it from any angle without it feeling like a movie scene.
At the end of the day, I’m building it because I want it to exist. If it turns out the way I’m picturing it, I know there are other people who would want to try it too.
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