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Obsidian Gods Pack Printing

Par Caleb

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Statut actuel

À venir Fin de campagne : 23/05/2026
Jeu de plateau

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I have done a failed campaign for this game before, but this time I am coming back with more content and a better understanding of what to do. Still the story stays mostly the same.

This game was born from the books that I have written and I see it as a way to build a world from my love of creating and my love of card games. This game though is built to be simple and understandable to a wide audience especially with how hard some of these games have gotten and with how steep their learning curves have become.

I look at games like YuGiOh and Magic. One started out simple and has become harder. One has been slightly complicated since it was born. I also feel the stakes the games had once had changed with the newer versions of the games and the newer cards that got added over time. This game your life is literally tied to the cards that you are using. This is a core mechanic to this game. The stronger the card the more life you have to give it if you're not taking the life of cards that are already on the field. This goes for all of the cards you can play.

In my mind it gives you more than one way to lose, but also more than one way to win. It is a loop we have seen in different ways with different games. I think though making it simple like it is in this game makes it more fun, but that also goes with making it easier to pick up the game.

I am going for the less is more approach with the game at least in the mechanics department. Recently the game has had ways for solo players and non-competitive players to play. This comes from my own personal experience playing YuGiOh in a physical extent. All of this is being done myself from the art to the distribution. That is why I am trying for a second Kickstarter this is also coming from me finding more support from around my personal community.

If you can support me thank you, and if you can't please share it with people you think might like the game.

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