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One Night One Monster

Par Phoenix Grey

Voir la campagne

7.2 BoardGameGeek

Statut actuel

Campagne close Fin de campagne : 08/10/2026

Fonds récoltés : 67 061 €

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Cover art by Simon Zhong. This is a mock-up image of the hardback books. Book spines will have text.

One Night One Monster is a rules-light tabletop RPG of modern-day occult investigation, built to deliver a complete horror story in a single night at the table.

You and your fellow investigators are ordinary people who take the cases nobody official will touch. A daughter who walked into the snow and didn't come back. A weeping that claims lives when heard. A debt owed to something older than the town that owes it. You'll follow the clues, piece together the truth, and then decide what to do about it—kill it, contain it, or run.

If you're lucky, everyone drives home at dawn. Nobody's always lucky.

The Collected Nights, Volume I gathers the complete Core Rules and five adventures into a single 109 page book, available in PDF, hardback, and a Kickstarter-exclusive edition with foil blocking.

Want to try it before you back it? Grab the First Night Edition PDF for free below. It includes our Core Rulebook and The Long Hunger at Calder Deep, a complete adventure, so you can see what it's all about.

Rules

Everything you need. Nothing you don't.

One d12 runs the entire game. No dice pools, no complicated math. One die, one roll, one answer.

Characters in ten minutes. Pick one of eight Archetypes, roll your starting cash, and you're playing. 

No leveling. Ever. Every adventure we ever publish is playable by any group, in any order. Miss a session? Nothing to catch up on. New player joins? They're equals on night one.

Fear that follows you. Fail to hold your nerve, and you'll carry phobias out of one adventure and into the next. Your character sheet becomes a scar record. 

Trade the Lore Master's chair. Because every adventure is fully self-contained, your group can swap who runs the game each session. No one is stuck behind the screen forever. Everyone gets to play. Everyone gets to be afraid.

Adventures

THE LONG HUNGER AT CALDER DEEP

Your client is Roy Eberhardt. His fourteen-year-old daughter, Nessa, walked out of the house three nights ago and did not come back. She is the fourth person to vanish in Cold Ash this winter, and the sheriff has stopped pretending to look. Roy begged you to come before the snow closes the road for good.

THE BRIDGE AT GLASGOW HOLLOW

Six weeks ago, long-haul trucker Vernon Pryce drove off the Glasgow Hollow Bridge into the black water of the Coalwater River on a clear, dry night. The sheriff called it an accident. His widow, Marlene, might have believed that—if the calls hadn't started. 

THE FENMOTHER'S DUE

Three nights ago, Delphine Prejean poled a pirogue into the drowned cypress country to beg for her dying mother's life. The thing that lives out there granted her wish. Last night, the Fenmother's hut walked out of the swamp on two great heron legs and collected what Delphine owed. Her brother heard it coming. He called you.

THE WEEPING AT HOLLOW CREEK

In Hollow Creek, they say if you hear a woman crying by the water at night, someone you love is about to die. Three people have died in three weeks, and now Sheriff Mara Doyle's fifteen-year-old daughter has heard the weeping twice. The old stories say the third night is the last. Tonight is the third night.

WHAT WAS KEPT

The Bellamys bought a box of odd old things at a yard sale for thirty dollars. Then the footsteps started. Then the giggling. They threw it all away, and it came back. They burned it all, and it came back. Three nights ago, something raked four deep welts across their nine-year-old son's back while he slept. Whatever is in that house doesn't want to leave. 

Stretch Goals

We will be releasing stretch goals periodically throughout this campaign. Stay tuned for our next stretch goal announcement!
 

STRETCH GOAL #1 - $10,000 - ARTIST BONUS (UNLOCKED)

One Night One Monster wouldn't exist without the three incredible artists who brought its monsters and visual atmosphere to life. When we reach this Stretch Goal, every artist on the team will receive a 20% bonus on top of their original rate for all the artwork they produced for this book.

STRETCH GOAL #2 - $15,000 - BONUS ADVENTURE: THE RITE OF THE UNBODIED (UNLOCKED)

Nine days ago, a fire at the Candlewood Retreat left nine bodies burned beyond recognition. They were taken to Ferren & Sons Funeral Home, where Edgar Ferren has spent his life caring for the dead. Now his night attendant is missing, a cold storage drawer keeps opening, and his wife is calling from the casket showroom. He buried her years ago.

Cover art by Simon Zhong.
This PDF adventure will initially be delivered through Kickstarter's digital file delivery system. Once we have released it to retail, we will also send out a DriveThruRPG download link to all backers. Estimated delivery date is late October. 
 

STRETCH GOAL #3 - $20,000 - APPENDIX-STYLE BESTIARY (UNLOCKED)

We will add all monster stat blocks to the back of the book. 

STRETCH GOAL #4 - $30,000 - BONUS ADVENTURE: THE WITHERWOOD (UNLOCKED)

For generations, a ring of iron stakes kept the Witherwood at bay outside of Grafton. This summer, two men sold thirty of those stakes for scrap. Now, roots are lifting kitchen floors inside Grafton. Four days ago, Theo Blackaby went into the woods with a hammer and some stakes to mend the line. His grandmother heard him screaming for three nights. Last night, he went quiet. She says he can still be saved, but he has to come out before the frost. Frost is forecast before dawn.

Cover art by Simon Zhong.

This PDF adventure will initially be delivered through Kickstarter's digital file delivery system. Once we have released it to retail, we will also send out a DriveThruRPG download link to all backers. Estimated delivery date is late October. 

STRETCH GOAL #5 - $40,000 - BONUS ADVENTURE: THE VANE HOUSE (UNLOCKED)

The Marshes bought the house on Beacon Row for sixty-two thousand dollars at auction. Six weeks later, Paul is going grey, Dana barely leaves, and their daughter has been recording the upstairs hallway changing shape. The videos turn to static whenever she takes her phone off the property. Their eight-year-old son, Milo, has a new friend who whispers through the vent in his bedroom. It asked him to stay forever. Milo said yes. Across the street, a woman who has watched eleven families move into that house over her lifetime wants you to get this one out before it's too late.

This PDF adventure will initially be delivered through Kickstarter's digital file delivery system. Once we have released it to retail, we will also send out a DriveThruRPG download link to all backers. Estimated delivery date is late October. 

WE ARE OFFICIALLY OUT OF STRETCH GOALS - You guys unlocked them all! Thank you for being so enthusiastic about the game.

Hardback covers are illustrative mock-ups only. There will be text on the spine of the final product.

Add-On Items

You can purchase unlimited copies of either version of the hardcover book as add-on items at their original prices. Shipping increases by $2 for each additional copy.
Cover art by Simon Zhong. This is a mock-up image of what the hardbacks will look like. Slight variations in the final design may occur.

Shipping & Delivery

Digital delivery: PDF files will be delivered through both Kickstarter's digital file delivery system and DriveThruRPG.

Physical delivery: Hardcover copies will be printed and shipped directly from our manufacturer.

Hardcover shipping rates:

  • US: $5
  • Rest of world: $8

Premium hardcover shipping rates:

  • US: $6
  • Rest of world: $12
  • Each additional add-on item: +$2

These rates cover shipping fees only. Depending on your country, you may also be charged VAT, customs, or duty fees upon delivery.

This project is promoted by Jellop, the ad tech power behind the best Kickstarters with 3,500+ successful Kickstarter projects with over $1B raised between them.

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