Place 33 Game - Game of the Century
Par Sherilyn Bridget Avalon
Statut actuel
PLACE 33
Secrets of Universal Truths Revealed
Every choice creates an echo.
A Journey of Love • Awareness • Awakening
What if a board game could do more than entertain you?
What if it could make you laugh, challenge the way you see yourself, open meaningful conversations, and invite you to look at the choices that shape your life?
Welcome to Place 33.
Created by author Sherilyn Bridget Avalon, Place 33: Secrets of Universal Truths Revealed is an immersive journey through consciousness, choice, self-discovery, and transformation.
Players travel through a world of teachers, challenges, unexpected choices, reflection, and discovery. Along the way, they encounter the Angel’s Elevator, the Devil’s Elevator, special chambers, Keys, cards, and lessons designed to make every journey different.
The Angel’s Elevator explores lessons of enlightenment.
The Devil’s Elevator asks you to confront patterns that may be holding you back.
Neither journey is separate from life.
We learn through love and joy—and we also learn by facing fear, hurt, temptation, uncertainty, and change.
Your choices determine the journey.
Your reflections make it personal.
And every choice creates an echo.
Will You Reach Place 33?
To complete the journey, you must move through the experiences of the game, meet your chosen Consciousness Tracker goal, collect three Keys, complete either Place 33 Growth or Place 33 Enlightenment, and ultimately reach Place 33.
But getting there is only part of the adventure.
The real journey is what you discover about yourself along the way.
Every choice creates an echo.
Enter a world of discovery, reflection, and meaningful choices.
Place 33 is a board game inspired by my book, bringing its journey of consciousness to the table. Through the Angel’s Elevator and the Devil’s Elevator, players explore both the light that guides them and the patterns that challenge them.
I’m Sherilyn Bridget Avalon, author and creator of Place 33. With your support, I hope to bring this illustrated game into the hands of people who enjoy thoughtful play and meaningful connection.
WHY I CREATED PLACE 33
A Message from Sherilyn Bridget Avalon
I believe our lives are shaped by choices.
Some choices seem enormous. Others appear so small that we barely notice making them. Yet each one can change what happens next—not only for us, but sometimes for the people around us.
That idea became the heart of Place 33:
Every choice creates an echo.
Place 33 began as a world I explored through writing—a place where spiritual ideas, human struggles, humor, imagination, and questions about consciousness could exist together.
But eventually, I wanted people to do more than read about that world.
I wanted them to enter it.
I imagined friends and families sitting around a table, laughing at Frank, debating a Teacher Card, confronting a Devil’s Elevator lesson, discovering something unexpected in an Angel’s Elevator lesson, or becoming completely quiet because a simple question touched something inside them.
That became the game.
Place 33 isn't about being perfect.
It isn't about having all the answers.
And it isn't about telling you what you should believe.
It is an invitation to become curious.
To notice.
To laugh.
To talk.
To listen.
And perhaps to see yourself—and the people sharing the table with you—a little differently.
WHY 33?
The journey contains 33 levels, each representing another opportunity to explore consciousness, choice, and self-realization.
You may encounter love and joy.
You may encounter fear, temptation, rejection, responsibility, forgiveness, compassion, surrender, or change.
Because that's life.
We don't grow only from the beautiful moments.
Sometimes the difficult ones become our greatest teachers.
FROM A STORY TO A GAME
Creating Place 33 has been a journey of its own.
What began with characters, places, and ideas on a page gradually became cards, lessons, Keys, artwork, a guidebook, a Consciousness Tracker—and finally a physical game board sitting on a table.
There have been prototypes.
There have been revisions.
There have definitely been surprises.
And there have been many moments when I looked at everything spread across the table and thought:
This is becoming real.
Now I am ready for the next part of the journey.
That is why I am bringing Place 33 to Kickstarter.
Your support will help take the game from its prototype and production-preparation stage into manufacturing so that other people can finally open the box, gather around the board, and begin their own journey.
MY INVITATION TO YOU
If Place 33 speaks to something in you, I invite you to become part of its beginning.
Back the project.
Share it with someone who might love it.
And when your game finally arrives, gather a few people around the table and see where the journey takes you.
Perhaps you'll discover something unexpected.
Perhaps you'll laugh.
Perhaps Frank will interfere.
He usually does.
But whatever happens, remember:
Every choice creates an echo.
With love,
Sherilyn Bridget Avalon
Creator of Place 33
Everything is energy, You create with your echo.
The journey begins with a choice. What echo will yours create?
PLACE 33 — ENTER THE JOURNEY
WHAT’S INSIDE THE BOX?
“What’s in the Place 33 box?” section using the current manufacturing specifications—25 × 37-inch board, 122 cards, 8 plastic keys, full-color guidebook, tracker materials, components, and printed box—
DISCOVER THE CARDS
→ Challenge / Triad / Teacher deck image
→ Frank’s “The Growing Lie” card
→ Angel’s Elevator Energy Body card
FROM VISION TO REALITY
→ “Place 33 has already moved from imagination to the table. These prototype photographs show the game during development as we refine it for production.”
“If every choice creates an echo, what echo are you creating?”
HOW TO PLAY PLACE 33
HOW TO PLAY PLACE 33
Two Elevators. One Journey. Your Choices.
Every journey through Place 33 is shaped by the choices you make, the lessons you encounter, and what you discover about yourself along the way.
BEGIN YOUR JOURNEY
Roll one die to determine where your journey begins:
1 — Main Board
3 — Angel’s Elevator
6 — Devil’s Elevator
Roll until you receive a 1, 3, or 6.
Then the journey begins.
MOVE THROUGH PLACE 33
Move forward one space per turn.
When you land on a numbered space, find the corresponding lesson in the guidebook.
If you entered from the Angel side, follow the Angel’s Elevator lesson.
If you entered from the Devil side, follow the Devil’s Elevator lesson.
Read the message, complete the lesson or challenge, and follow its game instructions before advancing.
DRAW • DISCOVER • REFLECT
Throughout the game, you will encounter cards, teachers, challenges, special spaces, and opportunities to reflect.
On ordinary spaces, you may choose which deck to draw from unless the space, card, or another game instruction directs you to a particular deck.
Some experiences ask you to share your answer.
Others invite you to write in your journal.
The game isn't asking for a perfect answer.
It's asking you to participate in your own journey.
CLIMB. SLIDE. CHOOSE.
Ladders can carry you upward.
Slides can send you somewhere unexpected.
Special areas take you deeper into the journey.
When a lesson is required, complete the lesson before moving on or taking a slide.
Your choices matter.
COLLECT THREE KEYS
As you travel through Place 33, you will have opportunities to earn Keys.
To complete the journey, you must collect three Keys.
But Keys alone aren't enough.
COMPLETE THE JOURNEY
To win Place 33, you must:
Meet your chosen Consciousness Tracker goal.
Collect three Keys.
Complete either Place 33 Growth or Place 33 Enlightenment.
Reach the final Place 33 space.
After completing Place 33 Growth or Place 33 Enlightenment, you must roll exactly 3 to leave that area and continue your journey.
Then there is one final destination waiting for you.
PLACE 33
You may arrive with Keys.
You may arrive with marks on your tracker.
But perhaps the most important thing you carry with you is something that wasn't in the box when you began:
A new awareness of yourself.
Because in Place 33—
Every choice creates an echo.
MEET THE GUIDES, TEACHERS & CHALLENGERS
You Won’t Make the Journey Alone.
Throughout Place 33, you encounter characters who teach, challenge, tempt, encourage—and occasionally make things much more complicated than you expected.
Each represents a different kind of encounter we experience on our own journey through life.
Some offer wisdom.
Some ask difficult questions.
And some would much rather see whether you can actually live the truth you say you believe.
✨ ANGIE — LOVE
Angie reminds us that love is more than something we receive.
It is something we choose, practice, and give.
Her lessons invite players to approach themselves and others with greater compassion, openness, and awareness.
📖 SAINT STEPHAN — TRUTH & WISDOM
Saint Stephan asks you to look beyond appearances.
His lessons explore truth, wisdom, perspective, and the deeper patterns connecting our experiences.
Sometimes the answer isn't found by doing more.
Sometimes it begins by seeing differently.
🗝️ JOSEPH — THE MENTOR
Joseph represents the mentor and the Hero's Journey.
He reminds you that uncertainty does not mean you are lost.
Every journey has thresholds.
Every traveler encounters challenges.
And sometimes the road itself becomes the teacher.
😈 FRANK — THE CHALLENGER & TRICKSTER
Then there's Frank.
Frank doesn't make enlightenment particularly convenient.
He challenges assumptions, exposes contradictions, creates unexpected situations, and has a special talent for making players confront things they might rather avoid.
One of his challenges asks:
“With every lie, Frank's nose grows longer. What truth are you stretching?”
Share your answer—or write it in your journal.
Frank may make you laugh.
He may make you squirm.
But that's precisely why he's here.
🔮 SABRINA — THE TEMPTRESS
Sabrina represents temptation, desire, distraction, and the choices that test what you truly value.
Her encounters ask a deceptively simple question:
What will you choose when something you want pulls you away from where you intended to go?
✨ JESUS — LOVE, COMPASSION & SELF-REFLECTION
Jesus appears as one of the teachers of Place 33, at Elevator Level 19.
His cards invite players to look inward and consider how love, compassion, humility, and awareness can transform the way we respond to one another.
One of his teachings asks:
“Love your enemies, for the love you give to another also lives within you.”
Another invites us to examine ourselves before judging someone else:
Why notice the tiny sliver in someone else’s eye while overlooking the giant log in your own?
His lessons are not about telling players what they must believe.
They are invitations to reflect, to look at their own choices, and to consider what it means to practice love when love is difficult.
And sometimes his wisdom brings us back to something beautifully simple:
Become like a child.
✨ THE TEACHERS
Throughout Place 33, additional Teacher Cards bring moments of guidance into the journey.
Their purpose isn't to tell you what to think.
They invite you to consider another perspective—and decide what that wisdom means to you.
THREE KINDS OF CARDS.
COUNTLESS MOMENTS OF DISCOVERY.
TEACHER CARDS
Guidance from Ascending Teachers
Wisdom, perspective, and questions designed to deepen the journey.
TRIAD CARDS
Love • Awareness • Awakening
Three ideas come together to reveal relationships and patterns you may not have noticed before.
CHALLENGE CARDS
Face the Test • Learn the Lesson • Transform
And yes...
Frank is waiting in this deck.
NO TWO JOURNEYS NEED TO FEEL THE SAME.
The person sitting across from you may draw the same card you once drew.
But they may see something completely different.
That's part of Place 33.
The cards don't simply move the game forward.
They start conversations.
They invite reflection.
They create laughter.
They challenge assumptions.
And sometimes, one question follows you long after the game has ended.
Every choice creates an echo.
In Life you will encounter things like A slide (Like when you backslide) A Ladder, you will climb to get ahead, A compass of your mind, and many more adventures where you can get a key to unlock the knowledge.
As you go through the game and land on the certain Spaces you will read in the guide book the lesson, then write in your journal to do the lesson and receive one marker for the consciousness tracker. Who ever fills up their Tracker and collects 3 Keys wins.
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