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Pola Magnetic Games System

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Pola Magnetic Game is a brand new 3D Magnetic Games System! It is a whole constellation of games coming to you. Play in countless ways with this amazing system or even design your own! Explore two ways to play we have ready with more to come. The Pola Magnetic Games System is your playground! 
What is the Pola Magnetic Games System:
At the core of the System are the Patented Pola Cubes - or in direct translation - Field Cubes as each of those comes with a magnet to connect with other Cubes! With those also come the Core Pieces (for 2 and for 4 players) which are the base for our first two games. But their role won’t end there!
Games on the Pola Magnetic Games System can be played anywhere thanks to its magnetic components. It doesn't require 20 minutes of setup or special boards! Just grab a friend and start playing, on a couch, in a park, on a beach, or even in space!
And we can’t forget that all of the System Pieces are also designed to be visually-impaired friendly!


Does it look simple? You will be surprised!
Don't be misled by how simple TacticPak may look at first glance. The strategic depth in it will push your brain to its limits. Defeat your opponent by scoring the most points by arranging your pieces into lines of three and use your special pieces to maximize your points or disrupt your opponent's plans. Each victory or loss will make you grow.
In TacticPak, two players (or four in the four-player version) compete against each other by attaching their magnetic Pieces to the Core or to the other pieces to create a 3x3x3 full Cube.

When the time is right, use your special pieces to gain an edge over your opponent, or hinder their plans! Each of the Special Pieces has its own rules. Each one creates unique strategies and opportunities.
You and your opponent continue to place your pieces until you have created a full 3x3x3 cube with the Core in the center. When that happens, it's time to sum up your scores. You score a point for every 3 pieces in a line - also in a diagonal. But don’t forget about the special pieces, those have their own special rules that can change the outcome of a close game.

Each Player receives 13 basic pieces each. From those, they will create different shapes from groups of 2, 3, 4, or 5 pieces. Each player takes a note (you can take a picture or sketch it) of the shapes they made. Then they break them into basic pieces.
Now they decide which player goes first with a friendly bout (We recommend rolling a die or flipping a coin). Then they place their basic pieces onto the core and other pieces to create 3x3x3 cube.

Players score for each shape they have recreated on the final cube according to the rules. The player with the most points wins! But there is also a twist! Use special pieces to double your score for the shape you make if you can place the special piece in the same place as you did on the original shape!

Super cool solo game variant in our  POLA System. The game rules are very simple. Build shapes in each of the cube colors starting with 2 cubes in the first shape, 3 cubes in the second shape, 4 in the next one, and so on until all the cubes are used. In shapes made of more than 3 cubes, you have to build a 3D structure. Then, assemble the entire cube from these shapes. Sounds easy, right? We couldn't do it in the first 10 attempts.Try the time challenge, to do that in 3 minutes!


To play you will need a Pola System with some special pieces (or designer add-on) and one D6 die. Players decide who will be a monster and who will be a hunter (They can roll a dice and the one with the highest number picks a role). Now each player will place pieces alternately to create a closed loop with all the pieces starting with the Ghost Special piece of Hunter.
The Monster can place a starting point (Monster Player Ghost Special Piece) anywhere they want during the board building.  When the board is ready, the Players place their cores (or any other piece) that will represent them.
The traps
During the board building the players will be placing their Special Pieces out on the board. Each one of those will have a different effect depending on who stepped on them. For example:
The Rocket - Set up by the hunter:
Hunter - Move again the same amount as you have rolled this turn.
Monster - Roll the dice, you get pushed back as much as you have rolled.
The Rocket - Set up by the Monster:
Monster - When you start your round at this tile, add up to 4 to your movement.
Hunter - When you start your round at this tile, roll a die, you will move away from the Monster on 1-3 and move toward the monster on 4-6.
Each Special Piece will have its own fun rules to mix up the game, so place them strategically and try to create incredible combos!
 
The Hunt!
When The board is ready, players put the Pieces that will represent them on their starting points (like the Cores). The players will take turns rolling a D6 and moving their piece by the result. The game ends when the hunter touches or overtakes the Monster (A successful hunt!). But the monster has few tricks of its own - when the hunter becomes the hunted.
More variations!
With more pieces at your disposal, you can create whole labyrinths that both the Hunter and the Monster will traverse! Maybe use D10 to give the game more excitement? Or use the designer add-on to make your own special traps. The imagination is the limit!

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