Push 'Em
Être prévenu du lancementStatut actuel
En bref · fiche BoardGameGeek traduite
Les royaumes s'entrechoquent et s'effondrent, et un champion de chaque royaume a été appelé à se battre pour sauver son mode de vie. Push 'Em est un jeu de combat tactique en arène pour 2 à 6 joueurs, dans lequel six champions excentriques tentent de se pousser les uns les autres hors d'un monde en ruine. Chaque champion dispose d’une carte « Équipement » unique et, dans le mode de jeu avancé, de deux cartes « Pouvoir ». À votre tour, vous lancez quatre dés d’action, en conservant ceux qui vous conviennent et en relançant les autres une seule fois. Les résultats des dés vous permettent de vous déplacer, d’attaquer, de vous soigner ou de gagner des étoiles, et vous pouvez jouer des cartes « Objet » piochées dans des caisses disséminées sur la carte. Les attaques sont contrées par un dé de défense, et chaque point de Santé perdu par un champion rapporte une Étoile à l’attaquant et rend ce champion plus facile à repousser. Les Étoiles peuvent être dépensées pour effectuer des actions puissantes, notamment lancer un dé supplémentaire, vous sauver d’une chute grâce à un SAUT, ou propulser un champion adjacent hors de l’arène avec un Orbit Puuuunch. Le « push » est au cœur du jeu. Dépensez un mouvement pour entrer dans l’espace d’un champion adjacent : moins il a de points de santé, plus il est repoussé loin, emportant sur son passage tous ceux qui se trouvent sur son chemin dans un « Domino Push ». À la fin de chaque tour, le dé du royaume détermine quelle section extérieure de l’arène se détache, de sorte que le champ de bataille ne cesse de rétrécir. Les joueurs ont le choix entre le rusé Carrot Patch Kid, l’abominablement adorable Betty la Yéti, le sournois Ninja Cat, l’honorable et brutale Sir Chomps-a-Lot, l’imprévisible AxoLOL et le magique Labracadabrador. Vous gagnez une couronne de victoire lorsque vous éliminez un champion adverse du monde pendant votre tour, que ce soit en le poussant, en faisant s'effondrer le sol sous ses pieds ou en utilisant un « Orbit Puuuunch ». Si vous tombez pendant votre propre tour, vos adversaires remportent des couronnes. Les champions éliminés reviennent à leur tour suivant avec toute leur santé. Dans un mode « chacun pour soi », le premier joueur à atteindre 3 couronnes remporte la partie. Les modes par équipe (2 contre 2, 3 contre 3 et 2 contre 2 contre 2) se jouent jusqu’à ce que l’une des équipes atteigne le plus grand nombre de couronnes. —description du concepteur
Présentation de la campagne
Welcome to Push 'Em
Push 'Em is a tactical arena brawler for 2–6 players.
Choose a ridiculous fighter, roll your Action Dice, and spend your turn moving, attacking, grabbing items, triggering powers, and lining up the perfect shove.
Knock another fighter off the world and you earn a Victory Crown. First player to earn 3 Crowns wins.
And getting knocked off doesn't mean you're out.
You respawn.
You come back.
And now you know exactly who you're coming after.
The Arena Is Falling Apart
The complication is the arena itself. The world breaks apart and shrinks throughout the game.
The safe space you planned around can disappear before you get back to it. Routes vanish. Fighters get squeezed together. Someone who looked perfectly safe a turn ago is suddenly standing one shove away from disaster.
As the arena gets smaller, the fight gets meaner
How to Play
The goal is obvious the moment you see the board:
Don't get pushed off. Push everyone else off first.
Turns are quick, but underneath the chaos is a tactical game of positioning, timing, damage, item plays, character abilities, and revenge.
1. ROLL
Roll your Action Dice to generate movement, attacks, healing, Stars, and other actions.
2. FIGHT
Move around the arena, attack your rivals, grab items from crates, and use your fighter's unique powers.
3. PUSH
Move into another fighter's space to shove them. And here's the important part: The more damaged a fighter is, the farther you can push them.
4. SURVIVE THE WORLD
At the end of the turn, part of the arena can break away.
If you're standing in the wrong place when the world disappears beneath you, you're going for a ride.
Fall off?
Respawn and get revenge.
Hurt 'Em. Push 'Em. Launch 'Em.
Damage doesn't eliminate you.
It makes you easier to shove.
That means attacking someone isn't just about lowering a health number. You're setting them up. A healthy fighter might barely budge.
A battered fighter can go flying.
HIT 'EM → WEAKEN 'EM → PUSH 'EM FARTHER → LAUNCH 'EM → 👑
This creates the heart of Push 'Em's tactics: deciding when to attack, when to reposition, and when your opponent is finally vulnerable enough to send sailing off the arena.
Items, Powers & Mega Moves
Crates scattered around the arena give you items that can change your plans, ruin someone else's, or rescue you at exactly the right moment.
During the game you'll also earn Stars that can be spent on powerful universal abilities.
That means even when the dice don't give you exactly what you wanted, you're constantly building toward another option.
Attack.
Grab gear.
Save Stars.
Set the trap.
Then make the table yell.
Six Ridiculous Fighters
AxoLOL, from the Emojian Sea
An internet-famous axolotl powered by attitude, chaos, and impeccable emoji energy.
Betty the Yeti, from the Fabulous Fjords
Part frozen powerhouse, part fabulous fashion icon.
Labracadabrador, from the Realm of the Bark Arts
A mystical dog wizard and master of magic, martial arts, and deeply questionable dog puns.
Ninja Cat, from the Cat Dojo
Fast, sneaky, and equipped with exactly the amount of cat-themed ninja nonsense you were hoping for.
Sir Chomps-A-Lot from Shark Castle
A heavily armored shark knight whose approach to conflict could generously be described as “direct.”
The Carrot Patch Kid, from The Carrot Fields
A deceptively adorable rabbit who has absolutely no problem sending you over a cliff.
Every Game Changes as the World Shrinks
Push 'Em starts with room to maneuver.
It doesn't stay that way.
As portions of the world disappear, pathways close and everyone gets forced closer together. The same board position can go from safe to terrifying in a single turn. That shrinking battlefield means the ending naturally accelerates instead of dragging out. By the final Crowns, there's nowhere left to hide.
Ways to Play
Battle in a free-for-all or divide into teams.
Push 'Em supports 2–6 players and is designed around fast turns, table interaction, opportunistic alliances, spectacular betrayals, and immediate revenge.
Play time: 45–60 minutes
Age: 8+
What's In The Box
Who Made This?
Hi, I'm Kyle Walters, the designer and illustrator behind Dancing Koala Games.
My first game, Storyburg, was funded on Kickstarter by 884 backers and earned a Project We Love designation. Push 'Em is the follow-up.
It's a game I've been refining, breaking, rebuilding, illustrating, and playing at our table for years. What started as a simple idea about knocking your friends off a board gradually became a tactical arena full of collapsing terrain, ridiculous characters, desperate escapes, unlikely comebacks, and very enthusiastic revenge.
And yes, I'll also be the person answering your comments.
Rulebook
The complete rulebook will be available here before launch.
Retail
A retail pledge option will be available during the campaign. Retailers interested in Push 'Em can contact Dancing Koala Games for additional information.
Shipping
Shipping will be charged separately after the campaign through the pledge manager.
Final shipping regions, estimated costs, VAT/tax handling, and fulfillment partners will be published before launch.
We want backers to understand the likely total cost of their pledge before the campaign ends.
Images (10 · BoardGameGeek)
▶ Vidéos (0)
Pas encore de vidéo pour ce jeu.
Commentaires (0)
Connecte-toi pour commenter ou répondre.
Pas encore de commentaire. Lance la discussion.