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Quest for the Hoard

Par HYMGHO dice

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Statut actuel

Pledge Manager ouvert Fin de campagne : 12/07/2026

Fonds récoltés : 18 135 €

Jeu de plateau

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Adventure Awaits

The world shattered with the fall of the Dragon God, Tiamat. Her remains formed the Four Forbidden Realms, and her heart forged the Dragon Lair, a colossal vault deep beneath the earth.

Every Game is a Story

Four territorial Archdragons now rule these realms, locked in an endless feud over Tiamat’s power. To reach the core, you must brave their deadly domains: Ignis, the Blaze Dragon of the Inferno; Frostgar, the Rime Dragon of the Frostlands; Shizrak, the Vile Dragon of the Swamplands; and Titangol, the Mountain Dragon of the Highlands.

Realms

A whisper suggests that the dragons are momentarily distracted. The path is open, but this is a race against time. Claim the prizes of a fallen god before the Archdragons unleash their full wrath.
 
The clock is ticking. The hoard is waiting. Will you dare to enter?

Heroes

Facing the labyrinth of the Lair, navigating traps, and outwitting rivals, you must gather your company. This quest demands more than brute strength. It requires wisdom, instinct, and raw courage.

Wealth-Glory-Legend

When your blade pierces the Dragon’s heart, victory is yours. Step into the deepest part of the Den and claim the spoils that will forge an eternal legend.
The Glory of Victory bestows four unparalleled prizes: the rare Dragon Egg, a symbol of ultimate power; Mountains of Wealth, making you the richest in the lands; the supreme title of Dragon Slayer; and the incomparable Great Power, granting you a special privilege in the next game.

Roll-Think-Outplay

In this initial phase, all players embark on a journey of discovery. Traverse four mystical terrains, encounter adventures, face crises, or unearth lost treasures. Whether you act alone or form alliances, everyone follows the same action flow.
 

Roll to Move: Accelerating Destiny

Each turn, players take turns rolling dice to move. The game begins with a humble four-sided die, but as all players complete rounds of actions, the dice progressively upgrade to six-sided, eight-sided, ten-sided, twelve-sided, and finally the ultimate twenty-sided die. The journey quickens, and both dangers and rewards multiply.
 

Event Cards: The Uncharted Unknown

Based on the number of spaces you move, you draw and immediately resolve a corresponding Event Card. The randomness ensures that every step is fraught with risk: Fire Breath may cause immediate death and send you back to the start; Cage may imprison you and require a Yes/No roll on your next turn to break free; Dragon Egg allows you to acquire a precious Dragon Egg; and Potion of Rebirth can nullify one death and may be traded with other players.
 

Dragon Scale Duel: Contesting the Hoard

If two or more players land on the same Dragon Egg space, a Dragon Scale Duel immediately triggers. All involved players simultaneously roll a twenty-sided die, and the player with the highest roll claims the Dragon Egg. In the event of a tie, the Dragon’s fury erupts, sending all tied players back to the start, while the loot vanishes.
One egg. 
Many hands. 
Only one winner.
Amid the perilous journey, forming alliances can be a wise strategic choice. Alliances can only be declared after movement ends, but before drawing an Event Card. Allies can share cards, exchange valuable resources, and even unite in Dragon Egg contests, using teamwork to overcome opponents.
However, alliances are rarely eternal. Should a player secretly conceal a Dragon Egg after drawing it, a Betrayal Event is triggered. The two opposing parties roll a twenty-sided die to duel. The loser forfeits one Dragon Egg and returns to the starting point. The alliance is shattered forever.
 
Trust is a risk. Betrayal is a strategy. 
The dynamics of alliance and betrayal transform the game from a mere dice-rolling contest into a profound test of human nature and timing.
Everything leads to this moment. No second chances. 
When any player reaches the deepest part of the map at the Dragon’s Lair End Point, regular exploration immediately ceases, and all attention shifts to the final Dragon Slayer’s Showdown. At this crucial moment, the game officially branches into Solo Dragon Hunt and Team Dragon Hunt modes. Players cast aside their roles as mere adventurers and confront the formidable Dragon.

Mode One: Solo Dragon Hunt

The Solo Dragon Hunt triggers when only one player reaches the endpoint. That player rolls a twenty-sided die three times. If the total reaches or exceeds forty points, the Dragon is defeated, and the player claims all treasures. If the total falls short of forty, the Dragon retains its remaining health, calculated as forty minus the total points, and the player remains in place, awaiting aid.
Stand alone. Roll high. Become the legend.
 

Mode Two: Team Dragon Hunt

The Team Dragon Hunt activates if multiple players reach the endpoint or choose to join in support. The Dragon’s health starts at forty points, plus ten points for each additional player beyond the first. Each participant rolls a twenty-sided die once. If the sum of all rolls is greater than or equal to the Dragon’s total health, the Dragon is slain. If the Dragon is not defeated, the damage remains for subsequent rounds. Final rewards, however, are still prioritized by individual dice rolls.
Fight together. Compete for glory.
 
Post-Battle Settlement
The player or team that defeats the Dragon keeps all treasures and Dragon Eggs, earns the esteemed title of Dragon Slayer, and gains priority action in the next game. Losers must pay 3,000 gold coins to the victors as a penalty. Failure to pay results in a one-game suspension.
 
This is the culmination of the entire journey. Wealth, glory, and legend converge, leaving behind only the searing dragon’s breath and an eternal tale for the next hero brave enough to challenge fate.
 
Claim the hoard. Earn the title. Leave a legend behind.

Rulebook

The rulebook is now live! Click here to grab your copy. We’d love to hear your thoughts and feedback in the comments!

https://drive.google.com/file/d/1_rSjHNhAjdGYAHaRV2xui3IUfSZF0Qm5/view?usp=sharing

Rewards

Shipping

Final shipping fees will be finalized and collected after the campaign ends.

Stretch Goal

About Us

HYMGHO was born from a passion for tabletop adventures, fantasy worlds, and the thrill of every dice roll. We combine creative design with premium craftsmanship to create gaming accessories that enhance immersion and make every session feel legendary.

*Copyright & Intellectual Property Notice

This project is an original fantasy adventure board game titled **"Quest for the Hoard: Dragon’s Lair"**, with registered U.S. copyright for all original artwork, game design, text, and components.

The phrase "Dragon’s Lair" is used here solely as a descriptive, fantasy-themed reference to the game’s setting and premise. This project is **not affiliated with, endorsed by, sponsored by, or connected in any way** to the original *Dragon’s Lair* arcade game, Bluth Group, Ltd., or any other registered trademarks or intellectual property associated with that title.

All game mechanics, characters, artwork, and narrative elements are 100% original and protected under U.S. and international copyright laws.

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▶ Vidéos (1)

Review

Concordia est de retour (avec deux prétendants prometteurs) | Menu Crowdfunding 22 (14/06/2026)

Les Ludovores · 14/06/2026

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