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Road Rage

Par Phil Beckwith

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Slogan : Mort et destruction apocalyptiques à l'échelle 20 mm. « Road Rage » de Phil Tortorici est un ensemble de règles pour figurines qui permet aux joueurs de recréer des courses similaires à celles présentées dans le film « Death Race » (2008). Conçu pour fonctionner avec des voitures miniatures moulées sous pression à l'échelle 1/64e, le jeu est également compatible avec la gamme de figurines « Road Warriors », également disponible chez Stan Johansen. Il est proposé seul ou accompagné d'un ensemble de tuiles « Roads 2 Nowhere » de Scrying Eye Games. Détails du produit tirés du site web de l’éditeur : Livre de règles de 44 pages ; 1 tableau de référence rapide et des gabarits en carton ; 4 pages de voitures prêtes à l’emploi – 7 pour Death Race et une feuille vierge pour créer votre propre modèle ; 4 pages de cartes d’événements, d’améliorations et de contretemps ; scénario Death Race ; règles d’armes et de conduite étendues pour les jeux de type Road Warrior ; 37 photos en quadrichromie illustrant les manœuvres étape par étape ; exemple de construction de voiture. Phil a conçu ces règles en pensant aux parties en convention : elles permettent un jeu rapide et ont remporté un franc succès auprès de tous les joueurs, en particulier lors des compétitions entre pères et fils.

Présentation de la campagne

Welcome to Road Rage!

Road Rage is a game where you play as a convoy of savage, supercharged animal-humanoids, each one burning with the Rage of the road, racing and rampaging across an endless, toxic wasteland.

In Road Rage, you and your friends will craft a collaborative story of insane action, impossible stunts, and ultraviolence, with a hint of the fantastically otherworldly.

What Is This?

This is Road Rage: a tabletop role-playing game where mutant misfits, wasteland warriors, and grease-streaked survivors team up to tear across the scorched earth in search of fuel, fame, and a shot at freedom.

You’ll raid rusted-out settlements, hijack rumbling convoys, and pull off harebrained stunts with nothing but grit, guts, and a half-tanked V8. Every madcap venture puts you one skid closer to your Final Destination: that last big score, bitter revenge, long-lost redemption, or just a quiet spot to die with a full tank and a clean conscience.

Powered by the Story Road Engine, a fast-paced d6/4 dice pool system, every session is a wild ride where your Rage (a high-octane fail-forward game mechanic) fuels everything from high-speed chases to brutal showdowns.

PLAY AS MUTANT ANIMAL BATTLERS

Choose your Folk type, crank up the 'tude, and build a Battler with grudges, gear, scars, and something to prove.

Pledge Tyres

Add-Ons

How To Play

This is just a taste of the core action resolution powering Road Rage, the first game built on the Daggerwood Games Story Road Engine. 

"Does this enable players and Road Masters alike, to be as creative and free in their storytelling as their imagination can take them?". -- Yes! In fact, a story-first ruleset was our primary design goal.

How does Road Rage stack up as an immersive Tabletop Roleplaying Game system?
The game has been built with the very clear goal of supporting thematic and dramatic collaborative storytelling and through many playtest sessions, we've honed the ruleset to support that style of play.

What Do You Get?

CHARACTER CREATION

  • Build-A-Battler: Play as the Mutant Folk of your dreams and choose from a range of Archetypes with Bite

GEAR & RESOURCES

  • Gear That Breaks: Everything you carry is temporary… and probably dangerous.
  • Scavenger Economy: Grub, Scrap, and Fuel. The holy trinity of post-apocalyptic survival.
  • Chaotic Weaponry: Crossbows, cleavers, rusted pipe. No bullets, just pain.

WAR RIGS & CONVOY COMBAT

  • War Rig Customisation: Your convoy is your home, your weapon, and your ride-or-die.
  • Rig Mods: Flamethrowers, harpoons, smoke screens. Bolt on chaos, one slot at a time.
  • Rig Wars: Smash, board, sabotage. Convoy combat has never been meaner.

GAMEPLAY SUBSYSTEMS & MECHANICS

  • RAGE System: Fuel your fury, embrace failure, and turn it into firepower.
  • Harm Tracks: You don’t die clean out here, you die messy.
  • Twist Mechanics: Roll wrong and watch the whole scene explode sideways.

CAMPAIGN STRUCTURE & WORLD

  • Three-Zone Campaign Map: Cross a burning world in pursuit of a final, forbidden paradise.
  • Groundwork Phases: Rest, train, bond, repair, then hit the dust again.
  • The Final Destination: A hidden vault-city of water, tech, or salvation… if you survive the race to reach it.
  • Nothingmore Wasteland Guide: Dive into a full setting guide packed with regions, factions, warlords, beasties, and lore-riddled landmarks.

MONSTERS & ADVERSARIES

  • Wasteland Beasties: Tunneljaws, Blightcrawlers, and other horrors squirm just beneath the sand.
  • Off-Roader Tribes: Roaming raiders, sand-skiff pirates, and bone-painted cultists that hunt for fuel, loot, and flesh.
  • The Chamber of Commerce: Warlords in oil-soaked suits. Hoarding the last clean tech and crushing all who defy them.
  • Rival Convoys: You’re not the only ones on the road; other Battlers want that Final Destination just as bad.

Stretch Goals

Shipping Stuff

Shipping will not immediately be included with your pledge amount. Shipping will be calculated via the end of campaign survey closer to the date of fulfillment and once dimensions/weights have been confirmed for all products.

* For US Backers we will be collecting tariff payments as close to the shipping date as possible. Tariff rates can change frequently, so this method ensures we are using the most current and accurate information to prevent overcharging anyone.
** VAT/GST for our CA, EU, and UK backers will also be charged as part of the BackerKit Survey. Stay tuned to the Backer updates for more details on this as the campaign progresses. 
*** Please also note that the "Rest of World" price range above does not include countries subject to additional shipping charges due to unusual or extremely remote geographic circumstances. We do our best to provide shipping that is fair for those affected locations however it may exceed the details on the graphic.
 
Digital Content will be distributed via DrivethruRPG.com. We will request your best email address to send the DrivethruRPG digital items to during the Pledge Manager end of campaign survey so you can claim your digital copies.
All digital products will be fulfilled via DrivethruRPG (DriveThruRPG is a registered trademark of Roll20, LLC)

Meet the Daggerwood Team

Phil Beckwith

Phil is an experienced game designer and TTRPG Project Manager having worked in the industry since 2016. He has worked for large publishers (Ghostfire Gaming, Goodman Games) where he held roles as Head of Tabletop RPGs, Executive Producer, and Game Designer. Within these roles Phil has run and successfully fulfilled many TTRPG Kickstarter campaigns over the past few years such as The Planar Codex, The Chronomancer's Guide to the Future: Part 2, Sebastian Crowe's Guide to Drakkenheim, Grim Hollow: Valikan Clans, Off the Beaten Path plus many more. A dedicated father and husband, Phil also loves anything cyberpunk, dragons, or food-related on his days off.
 

Clint Skene (aka HaggardClint)

"Haggard" Clint Skene is a former professional wrestler, graphic designer, illustrator, and video game developer who has worked on such franchises as Transformers, Spyro the Dragon, Hellboy, Ty the Tasmanian Tiger and Star Wars: The Force Unleashed. He loves pugs, Saturday morning cartoons, and has a bad back he hopes one day will fix itself. Clint designed, developed and released the first and second Chronomancer's Guide to the Future. Years before, Clint would successfully fund his first game, The Ultimate Drinking Game.
 

Boundless imagination!
Unforgettable adventures!
 
​At Daggerwood, we craft immersive tabletop roleplaying games and dynamic card games designed to inspire creativity and spark connections around the table.
​
​Founded by industry veterans Phil Beckwith and Haggard Clint, our mission is simple: to bring innovative stories and experiences to life for players of all levels. Whether you’re a seasoned storyteller or a first-time adventurer, our games empower you to create worlds, forge legends, and embrace the magic of play.

Your next great adventure starts here.
​
Welcome to the Woods!

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