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RoS: The Board Game

Par The Realm Of Silvanus

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En bref · fiche BoardGameGeek traduite

La guerre entre les fées et les mortels a pris fin, mais dans les cours de Prythian… votre propre histoire est sur le point de commencer. Rencontrez les personnages de l’univers somptueux de Sarah J. Maas et forgez des alliances qui pourraient vous mener à une glorieuse victoire… ou à une ruine amère. Choisissez judicieusement votre cour et défiez les autres dans un jeu dangereux mêlant intrigues et pouvoir. Rencontrerez-vous l’âme sœur qui vous est destinée, ou votre rival acharné ? Plongez dans l’univers magique de Prythian avec « A Court of Thorns and Roses : Fate & Favor Game », où vous incarnez un Grand Seigneur et forgez votre propre destin. Tissez des alliances avec des personnages emblématiques, étendez votre influence à travers les sept cours et naviguez parmi les loyautés changeantes alors que le destin entremêle les destins de tous les joueurs autour de la table. Tisserez-vous des liens puissants, déjouerez-vous vos rivaux ou serez-vous victime d’intrigues dangereuses ? Grâce à un gameplay stratégique, des relations évolutives et une narration immersive, seul le joueur disposant de la plus grande influence accèdera au pouvoir. Comprend un marque-page exclusif en forme d’arbre, idéal pour les fans qui souhaitent emporter un petit bout de Prythian au-delà du jeu. Comment jouer : Les événements spéciaux changent le cours de votre destin ! Chaque cour dispose de son propre pouvoir spécial. Gagnez le plus d’influence possible à travers les cours pour remporter la victoire. Des personnages familiers vous aident à étendre votre influence. —description de l’éditeur

Présentation de la campagne



It all started during the long, golden days of a summer holiday.

Our son, Silviu, had a clear vision: he wanted a game to play with his friends during the summer holiday, one that captured the mystery of the woods. He imagined a world where you didn't just play cards, but you used a board and would summon and fill up temples with legendary creatures enhanced by magnificent crystals .

What began as a child's request for "creatures and crystals" soon became a family mission. We spent countless evenings around the table, turning Silviu's sketches into mechanics and his imagination into a tactical reality. We then invited everyone to test it and refined the game and mechanics even further.

Today, The Realm of Silvanus has evolved from those early holiday prototypes into a full professional board game experience. It is a game built on the idea that the best adventures are the ones shared with the people you love.

Gameplay RoS


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Download the Rulebook


The full rulebook for The Realm of Silvanus is now available. Get a head start on your strategy and see exactly how the forest comes to life. Click the link below to download the latest version directly from our website.



Final Rulebook after the game is launched will be available in: English, Italian, German, French, Spanish and Portuguese


Unboxing & Gameplay

Check out the professional Factory Demo of the Realm Of Silvanus - The Board Game versio in:

The Game Uboxing Video:



A Gameplay for a full 2 Players game from begining until the end of the game. (standard gameplay - not the extended version):


The Realm Of Silvanus Creative Process and Our Promise

Silvanus awaits. Will you command the beasts, harness the crystals, and rise as the true champion?
Back The Realm of Silvanus today and bring the magic ancient forest to life!

The Creative Process and Lore of the Game

The Realm Of Silvanus is developed by a family of human professionals: graphic designer, web designer, quality controller and our wonder kid: Silviu (the name of the game was born out of his name). We as a family created a family and party game for people of all ages to enjoy!

We work together with some marketing and crowdfunding specialists exclusively for the marketing of the game and management of the social media channels of the game.
The game concept is developed by us: Stefan, Raluca together with our son Silviu and was refined by numerous test plays with family and friends. We even asked complete strangers that were eager to share their input, and all agreed their feedback can be used to improve the game mechanics and rules.

The creative process was lengthy and we worked for many hours to find the right story, components and create the ruleset and lore.
All visual components of the game were created by human creativity and we used offline and online tools like Inkscape and Professional License of Canva for placing the ideas into the digital versions. 
While of the backgrounds were refined in online tools using Canva (owning a professional license) and the Magic Media tool of Canva, everything was manually re-touched and refined, in a way that the mix of the used media, together with the original illustrated graphic becomes a part of a unique composition.
 
Our marketing partners are using AI tools like Gemini,  Magic Media Tool of Canva to create marketing content:  placing the components of the game into backgrounds and marketing images for ads, texts for ads and advertising on social media. We are keeping the same standard of making sure the enhanced media, is blended together with the original illustrated graphic to become a part of a unique composition.

We are proud to be partnered with Longpack, our professional game manufacturer, and have a wonderful premium demo to show in our unboxing and gameplay videos. After the campaign phase, the production will be assured by Longpack and we will work with a fulfillment partner to make sure all backers get a quality copy of The Realm Of Silvanus

The marketing partners are using the videoexpress AI app (professional license owned) to generate short videos from the original game design cards, for social media presentations and card reveals. 

AI tools were not used to generate rules, lore of the game, narative content or the game mechanics and it never acts as an autonomous creative source, but as a support for the marketing efforts of the game and concept.

We have consent and all necessary licenses to use these images and the software described above.

We invite you to become a backer of this family dream and amaze your friends and family when you will display the Realm of Silvanus at any game night.

Stefan, Raluca and Silviu

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