Sealed Stories: A Tactical Fantasy TTRPG
Par Sealed Stories
Statut actuel
Campagne en cours
Temps restant :
15 jours et 4 h
(fin le 12/11/2026)
Fonds récoltés : 15 946 €
FULL LOCALIZATION UNLOCKED
ENGLISH • DEUTSCH • FRANÇAIS • POLSKI • ITALIANO • ESPAÑOL • TÜRKÇE
Eligible books and rewards will be available in all seven languages.
You do not need to choose your language when pledging.
Language selection will take place after the campaign.

WELCOME TO SEALED STORIES
Sealed Stories is a tactical fantasy tabletop RPG where every choice can leave a lasting mark.
Fight through a simultaneous combat system where actions are declared, revealed, and resolved together. Build your character from 32 unique classes, 15 playable species, meaningful backgrounds, professions, talents, and independent magic systems, all designed to create genuinely different playstyles.
Beyond your table, the world itself continues to evolve through the Chronicle System, where player adventures, discoveries, guilds, and stories can become part of Animaeris' official history.

THREE WAYS TO PLAY SOLO
Sealed Stories is also built for players who want to explore the world without a Game Master, with three distinct solo experiences.
You can start playing any solo mode immediately with the included ready made characters and essential rules. The Core books are not required to begin, but they unlock the full character creation system, complete class and species options, and the wider Sealed Stories ruleset.
Third Bell's Shadow: Narrative Solo delivers a crafted story focused on investigation, relationships, choices, and consequences.
Destiny Breaker: Free Roam Solo lets you create your own open ended campaign through exploration, factions, encounters, dungeons, Sealed Fields, and an evolving world.
DeepGate: Dungeon Raid Solo turns the system toward replayable exploration, tactical combat, loot, character progression, and dangerous boss encounters.
Whether you come to Sealed Stories for tactical combat, deep roleplay, worldbuilding, exploration, solo play, quick adventures, or long running campaigns, the system is designed to give you different ways to enter the same living world.
One world. Many ways to play. Every story leaves a mark.
FREE DOWNLOADS
Explore Sealed Stories before you pledge.
Download complete character options, a playable solo adventure, system previews, and free introductory material.
Explore the core systems, combat flow, progression, world structure, classes, species, and the foundations of Sealed Stories.
Learn the essential rules and play the complete Ashes of the Last Wall introductory adventure.
A complete playable class from Sealed Stories, including its progression, abilities, mechanics, and character options.
A complete playable species, including its lore, traits, character options, and place within the world of Animaeris.
SOLO PLAY
Third Bell's Shadow
Experience investigation, relationships, meaningful choices, consequences, and the narrative solo structure of Sealed Stories in a complete playable demo.
Destiny Breaker
Discover the open ended solo system built around exploration, factions, encounters, dungeons, Sealed Fields, world events, and evolving campaigns.
DeepGate
Preview the replayable dungeon raid mode focused on tactical combat, exploration, loot, progression, dangerous encounters, and boss battles.
A Small Note
Sealed Stories is a passion project developed over many years.
All core writing, game design, worldbuilding, and artwork are created by humans.
AI is used only as a supporting production tool for a small number of animations and graphics on this Gamefound page.
Many of the development videos were originally recorded in Turkish and later translated, dubbed, or subtitled by me. Rather than waiting for perfect production quality, I wanted to share the development journey openly and let you see the project as it continues to grow.
I hope you enjoy exploring the world of Animaeris.
Where Sealed Stories Stands Today

Sealed Stories is already deep into production.
The main game line is fully written, all three solo modes are well into development, and the game has already gone through repeated group and solo playtesting.
Visual production, layout, illustration, proofing, and final presentation are now the main focus as we move toward delivery.
You can also already explore the game through the updated Quickstart, Game Preview, and free playable material.
The panel below shows exactly where the project stands today, what is already complete, and when each part of Sealed Stories is planned for delivery.
FIRST BARD SONG PREVIEW
The taverns of Animaeris are beginning to sing.
Listen to the first preview from our Bard Songs project, bringing original in-world music to Sealed Stories by Pupalive.
THE WORLD DOESN’T END HERE
Sealed Stories is designed to grow beyond its initial release through new stories, regions, adventures, solo content, and continued development of Animaeris.
A Complete RPG Experience

Build Your Sealed Stories Collection
Sealed Stories is designed as a complete tabletop RPG line that begins with the Core Set and expands modularly over time.
Choose the pledge tier that fits your table, then grow your collection with optional books, journals, maps, cards, tokens, play aids, and future stretch goal content.
Each volume supports a different part of play, including rules, classes, creatures, equipment, lore, chronicles, solo experiences, and long form campaigns.
Start with what you need. Build your archive. Let your world grow.
Final contents may vary depending on your pledge tier, selected add ons, and unlocked stretch goals.
The Sealed Stories Library

Sealed Stories is built as a modular RPG library.
Start with the books that match the way you play, expand your collection whenever you want, or choose one of our curated sets for the complete experience.
The four Core Rulebooks form the complete foundation of the game. Expansions deepen creatures, equipment, and world lore, while our Solo Play Modes offer dedicated ways to explore Sealed Stories without a GM.
Solo & GM-less Play: Three Different Experiences

Sealed Stories is first and foremost a party-based tabletop RPG. Your adventures, however, don’t have to stop when a full group or Game Master isn’t available.
We created three distinct ways to experience Animaeris beyond traditional group play.
Third Bell’s Shadow is the first story in the Sealed Stories Narrative Solo line, built around investigation, relationships, difficult choices, and consequences that carry forward. Future Narrative Solo adventures will continue the series, with additional digital episodes planned as part of the campaign’s pledge goals.
Destiny Breaker is a free-roam solo campaign mode where you build the world as you explore it, choosing routes, placing new locations, and following the stories that emerge from your decisions. It will launch with ready-to-play Sealed Fields containing their own adventures, and the mode is designed to keep expanding with additional Sealed Fields, regions, encounters, and story material over time.
Deepgate is a repeatable GM-less dungeon raid mode for 1–4 players, focused on modular exploration, character progression, escalating encounters, treasure, and multi-phase boss fights. Each run reshapes the challenge, while future Deepgate chapters and raid content can introduce new environments, enemies, objectives, bosses, and progression paths.
Different structures. Different styles of play. One shared world and one Sealed Stories system.

Combat

SIMULTANEOUS COMBAT
NO WAITING FOR YOUR TURN
- Actions are declared in order, then resolved at the same moment.
- Timing is critical, as decisions unfold together, not one after another.
- Strategy, not just dice, shapes the outcome. Less randomness, more control.
HOW IT WORKS
- Actions are declared in a set order (In PvP, actions are written down)
- All actions are revealed at once
- Outcomes resolve simultaneously through dice
Classes & Builds

- 15 species and sub-species, each with distinct origins
- 32 base classes and 60+ archetypes to explore
- Every class offers a different playstyle and identity
- No shared abilities, spells, or prayers between classes
- Techniques redefine your fighting style through meaningful strengths and trade-offs.

PROGRESSION
- 20+ unique abilities per class
- 70+ unique spells / prayers per Mage & Mystic class
- Every path plays differently
- Multiclass and dual-class options
32 Base Classes. 32 Different Ways To Play
Choose from 32 unique classes across Warriors, Tricksters, Mages, and Mystics. Each one is designed with its own mechanics, role, and style of play — not just a different skin on the same formula. Then evolve them through 70+ progression paths, each opening new mechanics, specializations, and distinct ways to play.

Languages of Magic

NO SHARED SPELL POOLS
- Every magical class has its own spell list.
- Over 70 unique spells for every class.
- No recycled abilities or shared magic.
UNIQUE MAGIC SYSTEMS
- Every class follows its own magical philosophy.
- Different mechanics, resources, and progression.
- Learn an entirely different language of magic.
MORE THAN SPELLS
- Summon, transform, predict, create, corrupt, heal, command, or reshape reality.
- Every path offers a completely different magical experience.
BUILT FOR DISCOVERY
- Master new mechanics as your class evolves.
- Unlock powerful combinations through progression.
- No two magical journeys feel the same.
Equipment Changes Situations

EQUIPMENT & TACTICAL GEAR
- 34 weapon profiles... and growing.
- 4 armor bodies, 3 shield sizes, and multiple quality options.
- Weapons are divided into slashing, piercing, and blunt types, each creating different combat effects.
- Armor absorbs damage, wears down, breaks, and can be repaired.
- Shields can absorb devastating hits when used at the right moment.
- Quality, durability, breakage, repair, reach, bleeding, stagger, and control all matter.
Your equipment is not just what you carry. It is how you survive the fight.
A Living World

32 UNIQUE TALENTS
- Combat, crafting, survival, professions, exploration, and more.
- Every talent features three mastery tiers with unique abilities.
- Unlock dedicated gameplay systems instead of simple passive bonuses.
CRAFT. GATHER. CREATE.
- Gather resources, craft equipment, prepare meals, and support your party.
- Preparation before an adventure can be just as important as combat itself.
- Every profession offers meaningful progression and strategic choices.

HERBALISM & BOTANICA
- 114 original fantasy plants... and growing
- Gather, identify and cultivate rare species
- Create medicines, poisons, perfumes and magical essences
- Seasonal growth and regional ecosystems

COOKING & CHEF
- 50 unique fantasy recipes, 30 traditional recipes... and growing
- Meals provide meaningful bonuses before adventures
- Discover recipes from cultures across Grownia
- Cook together around the table


MECHANICAL DEVICES
- 34 mechanical options... and growing.
- 10 lock systems, 12 mechanical devices, and 12 equipment modifications.
- Pick locks, analyze mechanisms, deploy gadgets, and modify gear.
- Overclock devices for risky advantages, repair damaged mechanisms, and prepare tools before danger begins.
- Small devices. Big consequences.
TRAPS
- 48 traps + 5 upgrade modules... and growing.
- 36 combat traps and 12 area traps.
- Use mechanical, chemical, and natural traps to control movement, break formations, protect camps, and prepare ambushes.
- Trap modules let players expand, delay, sharpen, time, or throw combat traps.
- The battlefield can change before the first strike.
DEDICATED SYSTEMS
Botanica • Chef • Traps • Mechanics • Smithing • Perfumery • and more.
Designed to add depth without unnecessary complexity.
PLAY IT AT THE TABLE
Cards keep everything clear and easy to track, from crafting and gathering to abilities and effects.

Species

SPECIES ARE NOT STATIC TEMPLATES
- 15 playable species & 20+ subspecies
- Milestone-based evolution paths
- Unique transformations and ability trees
- No shared progression structures
Each species in Sealed Stories evolves through its own milestone-based progression path.
Biology, culture, metaphysical structure, and transformation shape how a character survives, fights, and changes over time.

The Chronicle System

THE WORLD REMEMBERS
- Your story is recorded as you play
- Choices shape future events
- Sessions leave lasting marks
- Nothing simply resets
A CONNECTED EXPERIENCE
- Create and evolve characters in one system
- Explore maps, lore, and living history
- Play sessions online with shared tools
- Your characters, sessions, and world are connected
The Online System Is Optional
Sealed Fields

WHAT ARE SEALED FIELDS?
Sealed Fields are dynamic environments where time, space, and consequences constantly evolve.
- A Sealed Field forms when reality fractures
- It is shaped by a conscious or external force
- Normal rules no longer apply inside
- No two Fields are ever the same
- Each Field changes how the game is played
GENERATED, NOT SCRIPTED
- Each Field forms through layered systems, not fixed design
- Encounters and spaces are generated as you play
- Story paths adapt to player choices and outcomes
- Dice-driven generation allows Sealed Fields to be created instantly during play
- Different planes reshape rules, environments, and possibilities
HOW FIELDS ARE FORMED
- Trigger — The event that causes the fracture.
- Plane — Defines the world's nature, theme, and physical laws.
- Structure — Shapes exploration, encounters, and progression.
- Source — Determines the Field's purpose, anchor, and consequences.
- A source anchors the Field
Story and Immersion
BACKGROUND & ORIGIN
- Your past shapes your starting point.
- Narrative and mechanical impact
- Multiple origin paths
WHO WERE YOU BEFORE THE STORY?
BUT YOUR STORY HAS JUST STARTED
SEALED JOURNAL
Track your journey, discoveries, and the world around you.
Playstyle

- Play with a tactical grid or in theater of the mind.
- Fixed ranges adapt to both styles
- Close / Medium / Far distance system.
MODULAR SYSTEM
- Use only the systems you want
- Add depth when you need it
- No unnecessary complexity
YOUR TABLE, YOUR RULES
- Adjust pacing and complexity
- Focus on story, tactics, or both
- Built for different play styles
Final Call

SEALED STORIES
- A living world shaped by your actions
- Deep, modular systems for every playstyle
- Meaningful progression and unique identities
- Built for long-term play and evolving stories
IN ACTIVE DEVELOPMENT
- Actively playtested in long-form campaigns
- Systems refined through real sessions
- Ongoing development with community feedback
JOIN THE CHRONICLE BEFORE LAUNCH
Be part of the first Chronicle cycle and receive:
- Early access to the Chronicle platform beta
- An exclusive one-shot scenario
- Priority participation in the Opening World State vote
Enter the Chronicle
Created By

ABOUT THE CREATOR
Creator
Can Yaş (Anima)
Game Design, Creative Direction & System Development
Sealed Stories was created, designed, and directed by Can Yaş.
Worldbuilding & Lore
Can Yaş (Anima) & Esin Akyıldız (Gri)
Together they developed the world of Animaeris, its history, cultures, mythology, and evolving Chronicle.
CORE TEAM
Visual Development Lead
Emre Ünsal (Paleoartbey)
Illustration
Muhammed Güler (Nagohul)
ADDITIONAL CONTRIBUTIONS
Original Soundtrack
Mahir Uçkan (MUB Soundworks)
Web Development
Oluş Emre Demir (Onhoitstora)
AI Disclosure
No AI-generated artwork, illustrations, game content, rules, lore, or final book material is used in Sealed Stories.
All game design, worldbuilding, writing, artwork, and final creative decisions are created and directed by the Sealed Stories team.
AI tools have been used only for private brainstorming, selected English language campaign text refinement, and a small number of supporting graphics and animations used on this Gamefound page.
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