Reward Comparison Chart
Previews and Playthroughs
Previews by the Game Designers
More About the Game
Experience a New Push-Your-Luck Combat System
Project Development
This game is under development.
Over the next nine months, we will be working to polish and finish the game. We'll be working on many aspects of the game, keeping you updated on our progress, including:
- Illustration
- Writing
- Game Mechanics
- Game Balance
- Main Questline Design
- Personal Character Quests
- Side Quests
- Combat
- Character Upgrades
- Music
- and more!
The Game Design Team
Game Design: Ryan Laukat
Illustration: Ryan Laukat
Writing: Ryan Laukat, Malorie Laukat, Brenna Asplund, Alf Seegert, Dan Thurot
Development: Ryan Laukat, Malorie Laukat, Brenna Asplund, Thomas Wetzel
Consulting: Dan Thurot
Editing: Malorie Laukat
Soundtrack: Malorie Laukat
Miniatures Sculptor: Edgar Skomorowski
Dragon Dice Tower Sculptor: Arnaud Boudoiron
About the Game Designer
Ryan Laukat has designed, illustrated, and published over twenty games since 2011. He has designed huge, open world, narrative games like Sleeping Gods, quick area control games like Eight-Minute Empire, engine-building games like Creature Caravan, and thematic euro games like City of Iron and Islebound. His popular Arzium storybook trilogy Above and Below, Near and Far, and Now or Never combine narrative and euro game mechanics to create an immersive experience in a whimsical world.
All of the illustrations in Song of Silveranth are created by Ryan, and the entire project consists of hundreds of hours of work.
No AI Pledge
We do not use AI for illustration, graphic design, writing, game design, or music, in any part of the process. We do not use AI even in the concept and prototyping phase, as we believe this contaminates the creative process.
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