Strike Point Arena
Par Custm
Statut actuel
Challenge the kids, take on your partner or settle a rivalry with your mates. Line up your strike and send your opponents into trouble. With magnetic flips, sudden stacks and a Boss waiting for its final chance, the Arena has a habit of calling you back.
Flick your striker to send opposing pucks into the corners. Face-up pucks are vulnerable, but flip one upside down and it becomes safe. Strike Zones offer protection, and eliminating a puck earns you another shot. When a team loses its last regular puck, its Boss enters the Arena. Finish the battle to be the last team standing.
Project story
StrikePoint started with a simple idea: could we create a tabletop game that had the competitive skill and satisfaction of games like pool and classic flicking games, but make it faster, more portable and completely its own thing?
After a lot of experimenting, prototyping and playing, StrikePoint became exactly that.
It's a physical game built around flicking, striking, capturing and eliminating your opponents. Magnets introduce moments you can't completely predict, pucks can flip during play, and the battle continues until one team is left standing.
We now have a working prototype that we've been playing and testing, and we're ready for the next step: turning it into a professionally manufactured game.
The funds raised through Kickstarter will help us finalise the production design, tooling, manufacture the components, produce the game packaging and get StrikePoint into the hands of our first players around the world.
StrikePoint was created by CUSTM, the independent creative company founded by designers Pierre Joubert and Leoni Joubert. After years of creating brands and products for other people, CUSTM is our opportunity to use those skills to bring our own ideas to life.
StrikePoint is one of those ideas, and we're incredibly excited to see where players take it.
Welcome to the Arena.
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