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Tahlvaen

Par John Eisenberg

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The World of Tahlvaen Has 10,000 Stories

It’s time you added yours.

Tahlvaen is a dark fantasy tabletop role playing world built for players who want magic to feel dangerous again, choices to matter, and characters to carry more than a list of stats.

The Tahlvaen Player’s Handbook and the Tahlvaen Game Masters Guide

Available in digital PDF and physical hardcover, these give Players and GM's everything they need to step into the Veilborn Universe and begin telling stories in a world shaped by Resonance, sorrow, courage, memory, and song.

What Is Tahlvaen?

Tahlvaen is a world of myth, ruin, beauty, and consequence.

It is a place where magic is not pulled from spell slots, but shaped from the Resonance, the living song beneath all things. Those who shape it do so through Weaves, risking Strain when they push too far, reach too deep, or try to force the world to answer.

It is a world where the Veil presses close. Where old wounds become legends. Where monsters are not always mindless, heroes are not always clean, and the stories your table tells can leave echoes behind.

Tahlvaen was built for players who want fantasy with emotional weight, strange magic, cultural depth, and room to become someone unforgettable.

What’s Inside The Player’s Handbook?

The Tahlvaen Player’s Handbook is the core player-facing guide to creating and playing characters in Tahlvaen.

Inside, you’ll find:

  • The core rules and player options needed to begin adventuring in Tahlvaen
  • Three Tahlvaen-specific peoples: the Kyrali, Nullborn, and Vaenari
  • New and reimagined class options, including the Ascendant, Talesinger, Warden, and Weaveshaper
  • A magic system built around Resonance, Weaves, Techniques, and Strain
  • Character-building tools designed to make your hero feel connected to the world
  • Traits that add personality, history, and texture beyond standard mechanics
  • Setting context, cultures, regions, and terminology to help players understand the world they are stepping into
  • A full player-facing foundation for campaigns set in the Veilborn Universe

New Peoples Of Tahlvaen

Tahlvaen introduces three player options unique to the setting:

The Kyrali
Like the rest of the Kyrali, they have ancestral heritage where their blood has lingered close to Zuriel's Loom. But, instead of Air, Earth, Fire, or Water, they've been touched by the rarest of the Aspects - Spirit..

The Nullborn
They are those who cannot touch the Resonance or hear the call of the Song. Magic breaks on them like the surf upon the cliffs. They make some of the most stalwart warriors, formidable Ascendant's, and the deadliest of assassins.

The Vaenari
Born in the places where the Veil is weakest, many say that their souls are anchored between Tahlvaen and The Other Side. Their eyes shine in the dark and their shadows often flicker the wrong way - leading them to be revered, and mistrusted all at once.

Each brings new story possibilities, new character tensions, and new ways to belong to the world.

New Classes And New Ways To Play

Tahlvaen changes how characters interact with magic, martial power, story, and consequence.

This book introduces new class options including:

The Ascendant
Nullborn characters disciplined enough to hone their minds into weapons or shields.

The Talesinger
A character shaped by story, memory, music, and the living power of the Song.

The Warden
A protector bound by duty, endurance, and the will to stand between others and what waits in the dark.

The Weaveshaper
A wielder of Resonance who does not memorize spells, but shapes Weaves through risk, control, and Strain.

These classes are built to feel rooted in Tahlvaen itself, giving players options that do more than reskin familiar fantasy roles.

What’s Inside The Game Masters Guide?

Where the Player's Handbook gives you what you need to play, the Game Masters Guide gives Storytellers monsters that are more than just stat blocks, resonant items, legendary creatures, rules for creating your own Weaves and ways to help players influence the world. 

Magic Is Different Here

In Tahlvaen, magic is not ordinary.

There are no traditional spell slots. Instead, magic is shaped through the Resonance, expressed through Weaves, and limited by the danger of Strain.

A simple act of shaping might be effortless. But in the middle of combat, under pressure, wounded, afraid, or desperate, reaching into the Resonance becomes a choice.

How far will you push?

What are you willing to risk?

And what happens when the world sings back?

Why These Books?

They are the doorway.

We are focusing this campaign on these, because we want the path into the setting to be clear, achievable, and useful at the table.

Digital backers get the PDF.

Physical backers get the hardcover.

Retail backers can help bring Tahlvaen to shelves and tables beyond our own community.

Rewards

We built the rewards around a simple question: how do you want to step into Tahlvaen? 

Start with A Seat at the Table for just $10, or go all in with the complete hardcover library. There's a place at the table for everyone.

For Players Who Want Their Stories To Matter

Tahlvaen began as a daydream.

A place for the lonely, the loud, the too-much, the not-enough, the dreamers, the outsiders, and the people who still believe fantasy can mean something.

Decades later, that daydream has become a world.

A world of Resonance and ruin.
Of haunted roads and ancient songs.
Of people trying to survive what history left behind.
Of heroes who are allowed to be wounded, strange, brave, afraid, and still worthy.

The world of Tahlvaen has 10,000 stories.

Help us bring the Player’s Handbook to life.

Then come add yours.

Stretch Goals!

There's 8 and the first one starts at a nice low bar of $150. 

The best thing? 6 of the 8 Unlocks are IMMEDIATE for Backers with 5 of those being something that can be grabbed up as soon as they're unlocked! 

So, gather your party in Isenhold and set out to bring Tahlvaen to YOUR table!

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