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THE DOOM CODEX, D&D 5E, ttrpg

Par Ana the halfling

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THE DOOM CODEX

60 Campaign-Defining Crises, Disasters & Threats for 5E-Compatible Fantasy

Your campaign doesn’t need another villain.

It needs a problem that won’t wait.

The Doom Codex gives Game Masters 60 ready-to-run crises that can be dropped into almost any fantasy campaign. Wars erupt, rulers fall, harvests fail, plagues spread, trade routes collapse, monsters migrate, and cities begin to break under pressure.

Each Doom is more than an adventure hook. It is a living campaign engine with escalating consequences, factions, NPCs, encounters, hard choices, and multiple possible outcomes shaped by player decisions.

Run a Doom as a short story arc, a major chapter of your campaign, or the foundation of an entire adventure.

60 DOOMS ACROSS 6 CATEGORIES

WAR, CROWNS & REBELLION

Civil wars, invasions, succession crises, rebellions, unpaid armies, and collapsing authority.

Examples:
The King Is Dying
The Heir Has Disappeared
The Capital Is Surrounded
The Army Didn’t Come Home

FAMINE, TRADE & RESOURCES

Failed harvests, shortages, disrupted trade, collapsing industries, and fights over limited resources.

Examples:
The Harvest Failed
The Grain Stores Are Gone
The Fleet Never Arrived
The Mine Is Empty

PLAGUE, MIGRATION & SOCIETY

Disease, quarantine, refugees, overcrowding, unrest, and communities pushed beyond their limits.

Examples:
The Plague Ship Has Docked
The Healers Are Running Out
The Gates Cannot Hold Everyone
The Cure Has a Price

LAND, WEATHER & DISASTER

Floods, droughts, fires, storms, earthquakes, harsh winters, and environmental collapse.

Examples:
The River Changed Course
The Dam Is Failing
The Winter Came Early
The Wells Are Dry

MONSTERS, BEASTS & THE WILD

Creatures treated as regional threats rather than isolated combat encounters.

Examples:
The Monsters Are Leaving the Forest
The Giants Have Taken the Pass
The Dragons Need New Territory
The Swarm Is Eating the Fields

ROADS, CITIES & INFRASTRUCTURE

Collapsed bridges, blocked ports, broken roads, failing aqueducts, damaged walls, and other systems civilization depends on.

Examples:
The Pass Is Closed
The Bridge Has Fallen
The Harbor Is Blockaded
The City Wall Is Cracking

WHAT DOES EACH DOOM INCLUDE?

Every Doom gives the GM the tools needed to turn one strong premise into a playable campaign arc:

  • Crisis Overview — what is happening and what is at stake
  • Trigger Event — how the Doom enters the campaign
  • 6 Warning Signs — early clues that something is going wrong
  • The Doom Clock — a six-stage escalation system
  • Escalation Triggers — events that make the crisis worse
  • Player Interventions — ways to slow, redirect, or transform it
  • Major Factions — competing groups with different goals
  • Key NPCs — leaders, victims, rivals, experts, and opportunists
  • Important Locations — places where the crisis becomes playable
  • Encounters & Threats — combat, investigation, negotiation, rescue, and survival
  • Rumors, Clues & Complications
  • Hard Choices with no perfect answer
  • Multiple Finales based on player decisions
  • Aftermath showing how the world changes
  • Scaling Guidance for Village, City, Region, or Kingdom

Rewards

DIGITAL DOOM — PDF EDITION (€18)

Get the complete The Doom Codex in a fully digital, table-ready PDF edition.

This reward includes:

  • The complete The Doom Codex PDF
  • 60 ready-to-run Dooms across 6 major categories
  • The full Doom Clock escalation system
  • Factions, NPCs, locations, encounters, complications, and hard choices
  • Multiple finales and aftermaths for every Doom
  • Scaling guidance for village, city, regional, or kingdom-level play
  • All unlocked digital stretch goals included with this tier

Perfect for GMs who want fast access, easy searching, and the full Doom Codex experience in one digital package.

Add-ons

1-THE DOOM MASTER’S TOOLKIT (€8)

Printable GM Tools, Trackers & Worksheets (pdf file)

A practical companion for running The Doom Codex at the table. Includes Doom Clock trackers, crisis worksheets, faction sheets, consequence logs, and quick-reference tools to make prep faster and escalation easier to manage.

2-THE CRISIS GENERATOR(€8)

Build Endless New Dooms (pdf file)

Create your own campaign-defining crises with modular roll tables and prompts for triggers, factions, shortages, complications, hard choices, escalation events, and final consequences.

3-FACTIONS UNDER PRESSURE (€8)

30 Ready-to-Use Crisis Factions (pdf file)

A collection of adaptable factions built for unstable worlds, including noble houses, rebel groups, guilds, mercenaries, healers, smugglers, and more—each with clear goals, resources, rivals, and crisis behavior.

4-AFTER THE DOOM (€8)

Rebuilding, Consequences & Campaign Legacy (pdf file)

Take your campaign beyond the final crisis. This expansion helps GMs handle rebuilding, political change, economic recovery, refugee settlements, altered borders, public opinion, and the long-term consequences of player choices.

5-COLLIDING DOOMS (€8)

20 Multi-Crisis Campaign Scenarios (pdf file)

Combine two major threats into one larger campaign. Each scenario shows how overlapping crises create new faction conflicts, escalating complications, impossible choices, and multiple possible outcomes.

60 Crises. 60 Ticking Clocks. Endless Campaigns.

Not 60 adventures.
60 campaign engines.

Drop in a crisis. Start the clock. See what your players do.

 
 
 
 

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