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The Endless Depths: Modular Dungeon Terrain. Endless Builds.

Par Wyrmstone Vault

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Some dungeons get described. This one gets built.
 
The Endless Depths is a modular terrain system that lets you create stunning dungeons that bring your stories to life. Every tile aligns to a strict 2x2" footprint and works perfectly with 1" movement TTRPGs.
 
With The Endless Depths, you're able to quickly build immersive environments that work with your adventure and game - not against it.

One set of tiles. Infinite possibilities.

THE SYSTEM

Every tile aligns to a strict 2x2" footprint and works perfectly with 1" movement TTRPGs. Tiles connect via a peg system that keeps everything locked and tight. Magnet-compatible for those who prefer it, but the pegs do the job on their own.

The Endless Depths is organized around two product types: Modular Kits and Preconfigured Rooms.
 
Modular Kits are the building blocks. Hallways, connectors, and junctions that assemble into any layout you can imagine. Three hallway widths: 4-inch, 6-inch, and 8-inch, in four configurations: Straight, Corner, 3-Way, and 4-Way. Connector kits bridge widths when your dungeon needs to change scale. The full modular kit catalog is available from day one as add-ons. The variety is the product.
 
 
Preconfigured Rooms are complete, named spaces ready to drop onto the table. Each one has been designed as a playable environment with clear sightlines, entry points, and spatial logic. They combine with modular kits to build dungeons of any scale.
 
 

BUILD YOUR DUNGEON BEFORE YOU BACK

The Endless Depths is a modular system, and that means every combination is yours to plan before a single tile ships.

As far as we know, no other terrain line offers this: a free tool that generates a complete dungeon, lets you annotate it as a GM, and tells you exactly which physical pieces it takes to build.

The Dungeon Generator builds a complete, buildable layout for you using the same walls-first logic the physical system is engineered around. Every dungeon it produces maps directly onto real Endless Depths tiles, so nothing it draws is something you can't set on your table.

1. Open the generator at https://dungeon.wyrmstonevault.com/ - No install, no account.
2. Generate a layout. Don't like it? Generate again. Adjust the creativity setting to move from tight, practical rooms to sprawling, unexpected ones.
3. Key it out. Number the rooms and add your GM notes directly on the layout. Your annotated session sheet and a clean player map export separately. Your players see the dungeon. You see the dungeon plus everything else.
4. Name it, then export. The export gives you a clean overhead map, a scale ruler, and a full tile breakdown, so you know exactly which pieces and kits it would take to build.
5. Submit it to the Community Gallery. Your dungeon joins the public collection with its name, dimensions, and full tile list, for other builders to browse, borrow, and build.

Your layout is your pledge list. Every dungeon in the generator and the gallery comes with its exact tile breakdown, and there are two ways to own it:

  • Build it yourself. Select a reward tier, then add the pieces from your breakdown as add-ons. The Vault Keeper Pledge works well for this: take it at $30, then construct your entire pledge from your dungeon's tile list, piece by piece.
  • Request a Custom Dungeon Pledge. Submit your dungeon to the Community Gallery and request a custom pledge. We'll price it from the tile breakdown and send you a private reward link for your exact dungeon, one pledge, one click, every piece accounted for. Your dungeon, as a single reward built just for you.

And you don't have to build your own. Browse the Community Gallery, find a dungeon another builder designed, and back the exact pieces it takes to put it on your table.
 

ABOUT THE CREATOR

Wyrmstone Vault is built by Josh Taylor, a 3D game artist with professional experience in Unity and Unreal Engine, and the sculptor behind every piece in The Endless Depths. The same discipline that goes into game-ready assets goes into every tile: clean geometry, intentional detail, surfaces that read correctly at table distance.
 
The production and fulfillment side is run with the same discipline. Josh brings professional experience in project and program management, with a focus on operational systems that hold up under volume.
 
This is a one-person operation. That means slower output and tighter quality control. Every piece that ships has been evaluated by the same hands that made the mold.
 

FULFILLMENT

Wyrmstone Vault ships from Nashville, Tennessee. This campaign ships to the United States and Canada. A tighter shipping footprint means simpler logistics, faster waves, and no customs surprises for the overwhelming majority of backers. Please note that Canadian backers are responsible for any import duties or local taxes that apply upon delivery.

Fulfillment begins no later than six months after the campaign ends, shipping in waves, first in, first out. Painted fulfillment begins no later than nine months after the campaign ends. The intent is earlier on both counts; these are the outside dates, not the targets. When wave scheduling begins, each backer will receive an estimated timeline for when their order will be manufactured, packaged, and shipped.

Backer updates on production and shipping progress will be frequent. No one will be left in the dark.

Orders that reach a certain size include something extra in the box. It won't be announced in advance. That's the point.

No date will be promised here that cannot be kept.

VAULT KEEPERS

Back this campaign and join the Vault Keepers.

  • A permanent 10% discount on all regularly priced items on the Wyrmstone Vault website. It does not expire. For a system designed to expand, that discount compounds over time. (It does not apply to future campaigns.)
  • Permanent listing in the Hall of the First Builders on the Wyrmstone Vault website.
  • A permanent Discord role and early access to new Vault announcements.
  • A vote on the direction of each upcoming release. You help decide what gets built next.

     

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