The Hundred Halls RPG: Enter the Halls of Magic
Par Thomas K. Carpenter
Statut actuel
Want to join a modern magical academy?
Details about the books
The Hundred Halls RPG is a 600+ page duology that brings a modern magical academy experience to the table top based on the highly regarded book series. Each Hall teaches a different kind of magic: libraries, assassins, stone singing, supernatural companions, Egyptian magics, and so on. The possibilities are endless.
Discover the mysterious backgrounds of your chosen Hall, explore the City of Sorcery filled with both the modern and the magical, travel through the portal system to other realms filled with every kind of adventure, research fate-bending spells at your favorite magical library, or even explore the setting as a solo RPG.
This entire project is made by humans for humans with Zero Generative AI.
What is the Hundred Halls RPG?
Modern Fantasy: Adventure in a modern world filled with technology and magic.
Magical Academy: Master your magic with wild, inventive, and fun spells because if magic was real, people would make some really weird stuff.
Expansive Universe: Exhausted the possibilities of your Hall or the city? Then take your adventures to another realm. The City of Sorcery is connected to dozens of unique and interesting realms with every kind of adventure available.
Unique Adventures: Survive the Trials of Magic to enter the school, or challenge yourself with the time-loop style Second Year Games. The Hundred Halls bring new and inventive adventures which are both fun and challenging without being frustrating. We've applied our collective 75+ years of GM experience to making sure that you maximize your fun.
Become Powerful: The HH RPG was designed with the idea of fun without being too broken (we see you 3.5). We loved the game Baldur's Gate 3 and used that as a touchstone for balancing fun and interesting game play with a rule structure that keeps things from getting too out of hand. We want the players to feel like heroes. The game is filled with interesting options for players to explore during endless replays.
City of Invictus
Also known as the City of Sorcery, Invictus is where the magic happens. The Hundred Halls, which consists of many smaller schools called "Halls" that each teach a different kind of magic, are scattered about the city. Some are as small as a dozen students while others Halls have hundreds of students with buildings that match the Hall's style. For example, the Stone Singers Hall is a giant stone flower that opens and closes during the day, or Coterie of Mages exists in an enormous obelisk that hides secrets from its students.
Choose Your Destiny
Two massive tomes are everything you'll need to explore the Hundred Halls.
Hundred Halls RPG Campaign Book - This book is everything you need to play in the Hundred Halls Universe from character creation to spells to adventure hooks. It's made for both players and GMs. The book includes details on the Realms which are great places to take your players.
Hundred Halls RPG Adventure Book - Enter the Halls with this expansive adventure that takes your characters from level 1 as they survive the Trials of Magic to level 16 when they graduate from the magical university after experiencing belligerent professors to underground cities to the one of a kind death-loop Second Year Games and everything in between.
Solo RPG
The Kickstarter will include an initial digital Solo RPG version of the Hundred Halls RPG that will take players through the early adventures. A fully comprehensive Solo RPG will be a part of the Stretch Rewards.
Join A Hall
A Hall is an individual school that teaches a specific kind of magic much like a major in a regular university. When students join the Hundred Halls, they pick one of the Halls that teaches the kind of magic they want to learn. Each Hall has its own unique character and professors that can be both helpful and dangerous.
Downtime Rules
In the Hundred Halls RPG, the adventures take place during the school year, which is unlike most fantasy campaigns which are generally linear with events happening one after another. While the characters are continuing their studies during a typical school calendar, this creates unusual gaps in time between what’s happening for the players. As players, you’ll be deciding how your character is spending their downtime between sessions over the course of the year. Your choices can grant you additional bonuses for your character like new spells or abilities, increasing ability scores, or overall magical aptitude.
Rewards
Campaign rewards will include hardback books, digital books, STL miniature files, solo rules, an easy way to keep track of your spells, and other bonuses. As we reach follower goals during the prelaunch phase, we'll add more goodies to the campaign.
Compatibility
The HH RPG is partially compatible with 5e, 5.5e, Pathfinder, and other similar TTRPGs. The character creation system is different than your typical gaming system with a heavy spell focus and more expansive backgrounds, but adventures and creatures from other systems can easily be ported over, or visa versa.
Interior Artwork
The interior art is 100% human made by a local artist, Jaelyn Pratt. She's been making art using her finger and her phone for years! We're super impressed with how much she can accomplish with the tip of her finger (I can barely type without fat fingering a few wrong letters.) Here are a couple of the test images we're using for the interior. We want the books to have the feel of a well-loved tome with all the notes and sketches that real students would make.
Dive Into the World Before the Kickstarter Launches
The Hundred Halls Universe spans an epic series of novels set in a sprawling magical university where students master everything from stone singing to magical assassins to every possible spell and more — and the hallways hold far more danger than any classroom. Whether you're new to the series or a longtime fan, now is the perfect time to lose yourself in the books that inspired this RPG. Follow your favorite characters, explore the factions that will shape your gameplay, and get a feel for the rich lore and high-stakes magic that makes the Hundred Halls world so compelling. The more you know going in, the deeper your adventure will be when the Kickstarter goes live. Start your journey today at thomaskcarpenterbooks.com.
Join the Discord
If you want to give feedback on the playtest material, join discussions about the RPG or the books, or read new playtest material exclusively released in this forum only—join The Hundred Halls Discord by clicking this link or scanning the QR Code.
The Team
Thomas K. Carpenter - Author / Game Designer - Author of the Hundred Halls Universe with 50+ novels and dozens of short stories. Over 45 years of GM and player experience with role-play games like: Chainmail, every edition of D&D, Pathfinder, Gamma World, and many more.
Joey Rovinsky - Game Designer - GM extraordinaire. He's run dozens of campaigns in different RPG systems for over 30 years, can pull of a mean Christopher Walken, and loves a session that gets a little weird.
Jaelyn Pratt - Graphic Artist - Local artist. She's making the interior artwork for both books. We can't wait to show you what else she's creating for the HH RPG.
Rachel Carpenter - Kickstarter / Graphics - All-Around Fixer. Besides being the sounding board for the Hundred Halls books all these years, she also helps create the Kickstarters and problem solves whatever issue her author husband plays dumb about so he doesn't have to deal with. None of this is possible without her.
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