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The Hungry Tide

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 Five factions. Five ways to win. One hungry sea.

The Hungry Tide is an online naval strategy game for up to five players. Every faction plays by its own rules and wins its own way, and the sea doesn’t care who you are.

The game is already playable. Try it now https://signori-dei-mari-client.vercel.app/

How a day at sea works

At dawn every faction plots its route in secret. Then all routes are revealed together and the ships set sail at the same moment: the captain who meant to ambush a merchant may find the Navy alongside instead. At night the Pirates move in the dark, the crews need feeding, and the Kraken wakes.

Choose your faction

  • Navy: bring islands under the Crown, offer bounties and alliances, inspect cargo holds.
  • Pirates: board ships and raid garrisoned islands by night.
  • Privateers: hunt prizes in the Navy’s pay, for as long as loyalty pays.
  • Explorers: search for hidden relics and chart the archipelago, hiring escorts when you need them.
  • Smugglers: buy in secret, declare a fake cargo and deliver to the black market.

A living sea

Three markets with shifting demand and prices. A weather deck of fog, gales and whirlpools. Delivery orders, escort contracts, and two monsters, the Kraken and the Leviathan, that don’t take sides.

What already exists

  • The complete game, playable online with rooms and invite links
  • Bots for every faction, so you can play even with one friend
  • A guided tutorial
  • A rulebook in English and Italian
  • Balance measured over hundreds of simulated games, not guessed

## What your support funds

The game works. Now it needs to look and sound as good as it plays:

  • Art – final maps, ships, faction portraits and cards: €2,400
  • Music and sound – an original soundtrack: €700
  • Taxes on funds raised: €1,200
  • Kickstarter and payment fees: €600
  • Servers for 12 months: €300
  • Steam release fee: €100
  • Contingency: €700

Stretch goals

  • €8,000 – Asynchronous turns: play a game over several days, one phase at a time.
  • €10,000 – Ranked mode and player statistics.
  • €13,000 – Phone and tablet version.
  • €16,000 – A sixth faction, chosen by backers in a vote.

Timeline

  • Right after the campaign: online beta access for backers
  • First half of 2027: art, music, stretch goals
  • September 2027: Steam release (Early Access)

About me

I’m Salvatore, an independent developer from Italy. I design, code and balance The Hungry Tide on my own, and this is my first Kickstarter. [Aggiungi una frase personale: perché questo gioco, cosa ti piace dei giochi di strategia navale.]

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