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Couverture de The Last Night: A Time Loop Mystery Adventure for D&D 5e

The Last Night: A Time Loop Mystery Adventure for D&D 5e

Par Hugo

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Welcome to my new Kickstarter project, and thank you for being here. This time, I invite you to discover The Last Night, a short adventure compatible with 5e, designed for 3–5 level-5 characters and a Game Master. 

Combining arcane mystery, impossible doors, and a city caught in its final hours, this adventure explores one unsettling question: if you could live through the same night again, who would you save—and what would you change?

You Have Already Watched This City Die

A storm drives your party through the gates of Dhalem, a wondrous city of arcane lights, towering spires, and welcoming strangers. At The Last Haven, an old inn near the central square, a warm fire offers shelter. 

For a moment, the worst of the night seems to be behind you, but strange events soon disturb that sense of safety: a conversation repeats, a traveler disappears without anyone remembering they existed, and a door appears where there was only a wall.

At midnight, the city falls. Yet instead of meeting your end, you wake to the sound of rain against the windows of the inn. Everything is as it was when you first arrived, but you remember what happened. The same night has begun again.

For 47 years, Dhalem has repeated its final hours. Now your party is trapped within them. Your characters remember each cycle, and every clue, conversation, and failed attempt gives them another opportunity to intervene. 

Anticipate a danger, protect someone who was lost, or follow a lead you discovered too late. Somewhere within this impossible night lies the truth behind the city’s fate—and what you learn may give you the chance to change it.

Thank you for helping me bring this story to your table. Welcome to Dhalem. There is still time.

The Last Night tells one complete story across four connected parts, combining investigation, exploration, roleplay, and tactical encounters.

⏳ Knowledge Is Your Advantage

Carry your memories into each new cycle. Recognize warning signs, test different approaches, and use what you learn to reach places and people you could not reach before.

🕯️ People Worth Saving

Meet residents and travelers whose lives are bound to the night. Investigate their secrets, protect potential allies, and discover how changing one person’s fate can open a new path.

🚪 A Mystery That Becomes Something Stranger

Follow impossible doors through a magical city whose familiar spaces conceal unsettling connections. Arcane investigation gradually draws the party toward cosmic horror.

⚔️ Encounters with Something at Stake

Stabilize failing magic, protect an ally, or contain a threat. Skills, positioning, and creative decisions matter alongside your characters’ combat abilities.

Inside the Adventure

  • Locations, clues, and NPCs connected to the central mystery.
  • Arcane challenges and encounters with objectives.
  • Creatures with included stat blocks.
  • Read-aloud descriptions and guidance for the Game Master.
  • Rules for handling resets, retained knowledge, and later cycles.
  • Guidance for abbreviating resolved scenes.
  • A conclusion shaped by the party’s actions.

Previously resolved scenes can be abbreviated, keeping the focus on new discoveries and decisions. Revisit an encounter when the party wants to change its outcome, try another approach, or respond to different circumstances.

Estimated play time: 8–12 hours, usually 2–3 sessions of around four hours. This is a provisional estimate; your group’s pace and exploration will affect the duration.

Run the adventure as a self-contained story or introduce Dhalem during an existing level-5 party’s travels.

Beyond the storm lies a city that should not be here.

Arcane lamps drift above its streets. Bridges connect its towers. Beneath the glow of its great clock, daily life continues as though nothing is wrong.

Begin at The Last Haven, meet the travelers sheltering from the rain, and follow the anomalies beyond its familiar rooms.

Explore a place where magic is ordinary—and the smallest inconsistency may be the clue that matters most.

For online play, Adventurer and Pro rewards include VTT-ready maps and enemy tokens. Pro also includes a Roll20 JSON import file for use with BetterRoll20, together with an installation guide.

Choose the format that fits your table: PDF, VTT materials, JSON import files, or a printed book.

Two prices are listed for each reward: Returning backers / Standard price

Digital Rewards

  • Starter includes the complete English adventure PDF, background information, GM guidance, and creature stat blocks. 
  • Adventurer includes everything in Starter, plus VTT-ready maps and enemy tokens.
  • Pro includes everything in Adventurer, plus a Roll20 JSON import file for use with BetterRoll20 and an installation guide.

Physical Rewards

Each physical reward includes one English-language softcover copy of The Last Night, together with its corresponding digital package.

Choose Starter for the book and PDF, Adventurer to add maps and tokens, or Pro to include the JSON import file and installation guide.

Shipping is charged separately. VTT materials and JSON files are supplied digitally.

All-in-One Digital Pack

Discover more of my adventures with a digital collection combining The Last Night and my previously published titles, all in their Pro digital versions.

Included titles:

  • The Last Night
  • The Miller’s House
  • The Mysterious Cave
  • Paying Debts
  • Saving Private Tom
  • The Last Banquet
  • What Does This Do? — a magic item compendium for 5e.

Includes:

  • Adventure PDFs in their Pro digital versions, plus the compendium PDF.
  • Associated VTT maps and enemy tokens.
  • Roll20 JSON import files and installation guides for the adventures.
  • Existing expanded content and extras included with the Pro editions.

Standard price: €110 | Returning customers: €100

This is a digital-only bundle, with no shipping costs.

Already own some of these titles? Send me a message and I can prepare a custom bundle focused on the products you are missing.

Already Part of Our Adventures?

If you have previously purchased any of my products or backed one of my earlier projects, you are eligible for the returning customer discount.

Previous backers who opted in to receive emails will receive private links to the discounted rewards by email. Backers of my most recent Kickstarter will also receive those links through a backer-only project update.

Haven’t received your links? Send me a private message with the name of the project you backed or the product you purchased. Once I have verified your previous support, I will send you the private links.

To claim your discount, open the appropriate private link and select the discounted reward you want to pledge for.

Thank you for continuing to support my work and helping bring another adventure to the table.

Shipping Costs

Shipping is not included in the reward prices.

If you add books from previous adventures, please contact me. Shipping may change depending on the total weight of your package.

Book mockups are presentation concepts. Final layout and physical specifications may change during production.

Help unlock extra rewards inspired by The Last Night as the campaign grows, without changing the adventure’s story, rules, or encounters.

€800 — The Last Night Bookmarks

  • A collection of printable bookmarks inspired by Dhalem’s arcane mysteries, fractured time, and final night.
  • Supplied as a digital PDF to all adventure backers.

€1,500 — Four Pre-Generated Characters

  • Four level-5 characters with completed character sheets and backgrounds, ready for your group to step into Dhalem.
  • Supplied as a digital PDF to all adventure backers.

€1,800 — The Midnight Hourglass: STL Dice Tower

  • A functional dice tower shaped like an ancient hourglass, inspired by the adventure’s cover. Bring a piece of Dhalem to your gaming table.
  • Supplied as a digital STL file to all adventure backers.
  • A physical print is not included.

This Kickstarter offers the English-language edition of The Last Night.

The adventure PDF, accompanying digital materials, and printed book offered through this campaign will be delivered in English.

Will Dhalem See Another Dawn?

The rain begins again, and the same strangers gather at the inn. Somewhere in the city, a person you failed to save is still alive. This time, you remember.

Back The Last Night and bring a story of impossible doors, fractured memories, and second chances to your table.

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