The Spy Game: Spymaster's Toolkit Supplement
Par Black Cats Gaming
Statut actuel
Fonds récoltés : 9 670 €
🕵️ Spymaster's Toolkit
The Spy Game's first supplemental rulebook will expand your espionage and action roleplaying, providing both players and game masters with new options. As a supplement to The Spy Game core rulebook, we'll be developing and building on a ENnie-nominated game, with the same team that developed the core rulebook.
From new class archetypes, a multitude of new gadgets, as well as features to choose from, the book will also provide new guidance on hacking, give spies a chance to do more during downtime between missions, and take on new villains and masterminds in deadly secret lairs!
❓ What's The Spy Game
Take on secret missions and covert operations in a clandestine world.
The Spy Game is an action & espionage roleplaying game built using the 5th edition of the world's most famous roleplaying game. Peer behind the curtain of society into a world of agencies and take your place as a world class spy!
Build your own incredible spy, from a rough wilderness explorer to a tuxedoed charmer, and everything in between. Design complex plots and deadly encounters for challenging missions and full-throttle campaigns.
📕 Contents
Each class is getting 2 brand new archetypes to hone their roles, and improve their skills!
For the Face, the Magician provides a flare and bravado as yet unseen, able to misdirect and manipulate objects up close as well as perform grand tricks affecting whole environments. The Man on the Inside gives your agent a very real double life, burrowing into an organisation and even rising to the top of it, able to call on its resources and command its authority.
For the Hacker, the Operator can direct operations from the safety of an off-site location or bundled into the back of a surveillance van. Able to guide their fellow agents during the mission, and hack enemy systems remotely. The Hardware Thief is an expect at physical intrusion, breaking and entering enemy tech sites and data centers, lifting whole banks of data safely and securely.
For the Infiltrator, the Freerunner is an expert at second-story work, covering heights and distances on foot with an unparalleled skill. The Poisoner is an expert in debilitating substances, able to concoct toxins to administer to their victims that are both untraceable and lethal.
For the Martial Artist, Capoeira provides them with tradition born of Afro-Brazilian culture, both a fight and a dance simultaneously, they can perform cunning strikes, kicks, and use the rhythm of the fight to their advantage. Gun Fu provides a tradition locked into gunplay and close-quarters ballistics, focusing the agent with mental equilibrium and brutal aim.
For the Medic, the Back Room Doctor can keep agents on their feet in the roughest conditions, while the Cyberneticist is an expert at human augmentation.
For the Ranger, the Smuggler can acquire more gadgets and equipment by less than legal means, hiding their goods and running goods past officials. The Treasure Hunter utilizes their experience in field research to find objects, evade traps, and even pilot vehicles they don't know how to - in a pinch.
For the Soldier, new squad roles includes the Commando: an expert in irregular warfare and raid tactics. Quartermasters provide equipment for their squad as well as their combat skills.
For the Technician, an Artificial Intelligence gives them the opportunity to transcend their physical body and uplift their consciousness to the digital space, while the Inventor can create gadgets for them and their teammates, augmenting their own gadgets, and turning ideas into working prototypes.
A brand new section of feats gives you new options for your agents at 4th, 8th, 12th, 16th, and 20th level, either enhancing their abilities and skills, increasing their deadliness, or help access features to help round out a team.
Between missions agents will be given the opportunity to train, conduct their own intelligence gathering, buy gadgets on the black market, invent their own gadgets, and engage in criminal activity. Adding downtime activities to your campaigns will help breathe life into its storyline and fill in the gaps between missions.
A whole tech department of new gadgets, gizmos, deadly weapons, and devices for all your agents' fieldwork needs. New gadgets for all levels will supply mission calibers 1-5, while new vehicles make great support for both player and enemy agents.
Hacking is redefined, iterating and improving on the rules from the core rulebook to suit all play styles. This chapter gives gamemasters new variant firewalls and hacking tools, as well as guidance for games hardwired into reality or playing fast and loose with connectivity!
No world-ending scheme is complete without a secret lair to run it from, and the Spymaster's Toolkit will provide a multitude of different lairs to face the final villain and thwart their evil plans.
💎 Rewards
📈 Stretch Goals
💲 Add Ons
📦 Shipping
These shipping prices are estimates only. You will not be charged shipping at the end of the campaign; you will be charged during the pledge manager when we are ready to fulfil physical rewards.
All digital and PDF rewards will be fulfilled by DriveThruRPG.
⌚ Project Schedule
💽 Media
🙋♀️ Socials
🐈 The Team
Samantha Webb is an award-winning tabletop game producer, 9 years experience in the tabletop games industry, with a focus on product development, and brand development and management from conception to store shelves, publishing games like Dune: Adventures in the Imperium, Fallout: The Tabletop Roleplaying Game, and Star Trek Adventures. She designed The Spy Game back in 2019, forming Black Cats Gaming with James to publish the project.
James Barry is an award-winning tabletop and video game producer, helping produce Dropzone Commander for Hawk Wargames, and managed the Fallout: Wasteland Warfare wargame for Modiphius. James was the designer of Cursed Captains of Cthulhu, Black Cats Gaming's second kickstarter-funded project. He's allergic to Sam's two cats, but fights through the pain.
Susanah Grace is an experienced artist and art director for tabletop games, including work in Star Trek Adventures, Fallout: The Tabletop Roleplaying Game, Dune: Adventrues in the Imperium, Call of Cthulhu, Rivers of Blood, Haunted West, and Beyond the Woods. Her art appears in the The Spy Game core rulebook, and she both helped illustrate and was the art director for Cursed Captains of Cthulhu.
Credits
Padlock icons created by Vector Stall - Flaticon
World Map Image by 梵 任 from Pixabay
Images (9 · BoardGameGeek)
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