The Turning Wheel
Par Ember and Quill
Statut actuel
Pledge Manager ouvert
Fin de campagne : 27/09/2026
Fonds récoltés : 129 €
Eight original dragons. One turning year. No clean way to kill any of them.
The year is a wheel, and eight great dragons turn it. This is a complete digital bestiary of eight wholly original dragons — one for each station of the Wheel of the Year — from the First-Waker who wakes the frozen ground too soon, to the Ember-Bearer who carries the last light through the longest night.
These are not treasure-hoarding brutes waiting to be slain. Each embodies the meaning of its season: the Grain-Sovereign collects a harvest-tithe and blights the land that refuses to pay. The Hollow-King holds the veil between the living and the dead — kill it, and the door stays open. The Debt-Keeper remembers every blow your party strikes and calls the debt due. Every one is a force the world needs and cannot simply be rid of, and every encounter ends in a genuine moral choice where the sword is the bluntest, most dangerous option on the table.
What's inside:
- Eight fully-realized dragons, each with a signature mechanic found nowhere else — a tithe that compounds, a veil that thins, a sun that sets over the course of the fight, a bond that yokes your party members to shared fates.
- 32 complete statblocks — every dragon detailed from wyrmling to ancient (roughly CR 4 to CR 21), so each is playable from low levels to the height of the campaign.
- Natural history at every age, written as the field-notes of Wren Aldermere, a neutral druidic observer — how each dragon lives, hunts, and behaves as it grows.
- Lair actions and regional effects that make each dragon's season legible at the table.
- Three asymmetric endings per dragon — seal it, slay it, or pay its price; every path carries a real and different cost.
- A full year-long campaign appendix that chains all eight dragons into a single arc, from Imbolc to Yule, carrying a party from 3rd level to 20th around the whole Wheel.
- Original illustration throughout, in a consistent painterly sourcebook style.
- Built so every one of the six ability scores is tested across the eight — no single party build trivializes the book.
Fully 5e-compatible, built on SRD 5.2.1 under Creative Commons. Drop any dragon into any setting that has a season and a stake.
Mind the light. Someday it may be yours to carry.




AI Disclosure
We believe in being straightforward about how The Turning Wheel was made.
The writing was a human-directed collaboration with AI. The concept, creative direction, and every decision that shapes this book — the eight dragons and what they mean, their mechanics and balance, the structure, the tone, the voice of Wren Aldermere — are the author's. The text itself was developed in an iterative collaboration with an AI assistant (Claude), working under the author's direction: drafting, refining, and revising against constant feedback, corrections, and choices made by a person. Nothing here was generated and left untouched; every part was directed, judged, and shaped by hand.
The illustrations were created with AI tools, directed and edited by hand. The art was generated using Midjourney and then selected, refined, composited, and shaped by the author to achieve a single consistent style across all eight dragons and their four life-stages, along with the emblems, scenes, and other artwork throughout. This was a hands-on, iterative process — building a coherent visual identity, not pressing a button.
We chose these tools because they let a solo creator produce a fully-realized, art-rich book that would otherwise have been out of reach. The vision, the decisions, and the responsibility for the final work are ours. We've tried to be thoughtful about how we used them, and we're happy to answer any questions about the process.
We know AI is a subject people feel strongly about, and we respect that. Our aim is to be transparent so you can make an informed decision about backing — and we thank you for taking the time to read this.
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