Des pledges à 3 chiffres de partout ! | Menu Crowdfunding 240 (04/10/2026)
Les Ludovores · 04/10/2026
Par PostCurious [Rita Orlov]
Statut actuel
Fonds récoltés : 213 335 €
Inspiré par le folklore et les contes d’horreur gothiques, vous incarnez les héros ou les méchants de la légende ! *The Witching Hour* est entièrement écrit par Glenn Allan et présenté par Crooked Dice. Renvoyez le Cavalier sans tête dans les profondeurs de l'enfer ou menez les effroyables chasses aux sorcières issues des périodes sombres de l'histoire grâce à ce nouveau supplément d'horreur gothique pour 7th Voyage. Vous aurez besoin d'un exemplaire des règles de 7th Voyage pour utiliser ce produit. The Witching Hour ajoute de nouveaux profils de personnages principaux, de personnages secondaires et de figurants, ainsi que de nouveaux scénarios, des « Dons des dieux » et des « Événements ».
The Witching Hour is a narrative tabletop puzzle adventure that combines elements of board games, escape rooms, and interactive fiction. With every puzzle you solve, unlock a new piece of the story and dive deeper into the maze. Beautiful illustrations, tactile artifacts, and a poignant narrative make this puzzletale a one-of-a-kind experience.

For generations, dark secrets have haunted the isolated town of Old Miring. Dangerous witches lurk in the shadows, and twice a century, they summon a sinister maze in the dead of night to steal a child away forever. The threat of being taken by the maze has always tormented you, but on the eve of your sixteenth birthday, you’re forced to confront those fears and enter the maze—alone.
The card deck is the main gameplay component—it’s full of story and puzzles. You will pick up, read, discard, and solve puzzles using the cards.
Additional materials are packed in envelopes, to be opened throughout the game. The first portion of the game involves investigating many of these documents.
Once you enter the maze, explore the tiles and pick up story cards with the numbers you encounter along the way. The choices you make will impact the order in which you uncover the story.
The maze is full of gates that may stop you from progressing. You'll need to solve a puzzle to unlock them.
As you explore the maze, you’ll visit scenes from the past, which will unlock more story cards and allow you to interact with characters.
If you get stuck on a puzzle, just check the hints! These are written to give incremental nudges so you can still solve the puzzles yourself, and the first hint always just tells you which materials you need. Just find the card for the puzzle you're solving and pull it out until you have the info you need to keep solving.
Solve all the puzzles and unravel the mystery to be free from the maze!
We don’t have an official retailer pledge for this campaign, but we will be offering a discount on your first order of The Witching Hour. If you aren’t already a subscriber, fill out our MAP form, and sign up for our quarterly retailer newsletter to be notified when wholesale orders become available.
Every Friday for the duration of the campaign, we'll be posting a new puzzle in a Kickstarter campaign update, as well as on the PostCurious Facebook and Instagram accounts. This sequence of four puzzles is inspired by The Witching Hour, but is totally separate from the game itself—it's just a way for you to have some fun solving puzzles while the campaign is live! Backers of the game who submit the correct solution phrase at the end of the campaign will get to claim a FREE Witching Hour enamel pin!
PostCurious is a small independent publisher and relies on your support to bring our puzzletale projects to life. We love to experiment with new formats and collaborate with other creatives to develop experiences that feel unique and innovative. Your Kickstarter pledge helps us mitigate the risks of introducing a new product by allowing us to more accurately plan the size of our print run as well as cover production costs.
Kickstarter is the best way to directly support our work (and get the best price while you're at it). As a backer, not only will you be the first to receive a copy of The Witching Hour, you’ll also receive a free bonus puzzle as a thank you for your early support.
We have already fulfilled 8 successful Kickstarter campaigns (with the ninth soon on the way) and we are not going anywhere! After the campaign, we'll keep you posted with monthly updates about our manufacturing process, all the way through fulfillment. Your support allows us to continue doing what we love and we are incredibly grateful for it—thank you for believing in our vision!
We work with our fulfillment partners at Allplay to deliver your rewards from regional warehouses around the world, located in the US, Canada, UK, Germany, Australia, and Hong Kong. Please note that the shipping fees listed above and any applicable regional sales taxes are not included in your pledge, and will be collected prior to fulfillment using a pledge manager. Regional sales taxes due in the pledge manager include state sales tax (USA backers), HST+GST (Canada, Australia) and VAT (EU, UK).
Designed and written by Rebecca Channon
Game development by Arlo Howard, Rita Orlov, and Chelsea Stark
Editing and proofreading by Kate Nascimento
Cover artwork by Alex Hovey
Card and character illustrations by Lenka Šimečková
Poster illustrations by Steve Thomas
Additional illustration by Nicole Gustafsson
Graphic design by Rita Orlov and Madison Gordon
3D modeling by Daniel Profiri
Video trailer production by Fioka Animation Studio
Trailer music by Leo Dennett
Trailer voiceover by Anne Odeke
Special Thanks:
Brennan Pilcher, Bria Fox, Cameo Wood, Ian Foster, Jan Chong, Jan Tore Lund, John Ferrari, Joseph Peterson, Karen Cate, Erich Yost, Cynthia W., Leah Hanson, Alison Collantine, Phil Hill, Allison Kuperman, Erik Fink, Dan Egnor, Ana Ulin, Amanda Harris, Drew Nelson, Lauren Beukes, Mink Ette, Danae Zoule, Rachel Clark, Pankaj Singh, and Steph Hall.
Les Ludovores · 04/10/2026
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