Three 2-Player Card Games
Par Michael Scott
Statut actuel
Fonds récoltés : 5 857 €
Welcome!
We're Bighead Games, and we're bringing you two brand new 2-player games and a second edition of our first 2-player game, which we released last year.
We're all about connective experiences and replayability through dynamic strategy and player choice. We're happy you're here to take a look at our games!
🎨 Watercolor 2nd Edition
👩🏻🎨 Overview Video
Why print more?
1e / 2e Differences
Players on Watercolor
🪨 Rock Paper Scissors 2
📄 Rounds in RPS2
We know just the term "negotiation" can be a big turnoff for gamers, which is part of the reason we call the mechanic "social manipulation" instead.
Here's a bit more about why the main mechanism of Rock Paper Scissors 2 works so well:
✂️ Negotiation and bluffing? For TWO?!
😨 Oh no! Ties!
[RPS2 blurbs]
🥘 Gumblers 🎲
🔍 What's In The Boxes?
Stretch Goals?!
Okay, a couple more stretch details:
This mystery stretch goal game is not an afterthought. It's a complete and production-ready design we started while moving through aesthetic redesigns for Gumblers and Rock Paper Scissors 2. We have tested extensively with all sorts of people (even with folks who say this type of game really isn't for them) and everyone comes away with a big smile on their face.
We also left a preproduction prototype at Caverns & Forests Board Game Cafe and the owners and Gamemasters have reported that it's seen a lot of play. So much that they notice, with their library of over 650 games...
Moreover, it fits perfectly with the other three games on offer here. Two player, small box, perfect for you and your bff or your arch-nemesis and everyone in between.
And about the game itself? We'll tell you two things:
- It uses only cards.
- You do not need a table to play it.
We're REALLY proud of this one. And to get it for free? Can you think of a better reason to tell friends about the campaign?
If you backed the Big Big Bighead Bundle and this stretch ends up successful, it will override the handmade demo copy (it would be for this mystery game) and instead you'll get a different exclusive goodie along with all that Bighead Bundle business.
🧠 AI Statement
At no stage of production was ai employed for any part of any task. Not for ideation, not for visual concepting or layout, not for probability or balancing (shoutout to Justin Steele for his amazing mathematical input during development), not for rules writing, not for marketing, and not for writing this campaign. Not even anything as small as correcting a blemish with Photoshop's ai tools. Nothing.
Bighead Games believes ai has no place in tabletop game design. We respect your right to feel how you feel about it, and we're always willing to have a conversation.
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