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Couverture de Toil & Trouble - Oracle Deck - Solo RPG - D20 Cards

Toil & Trouble - Oracle Deck - Solo RPG - D20 Cards

Par Draw20

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Statut actuel

Pledge Manager ouvert Fin de campagne : 12/11/2026

Fonds récoltés : 5 056 €

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Thank you so much for funding this deck! 

LATE PLEDGES WILL BE OPEN WELL INTO 2027. We are so happy the community came together to help make this a reality, and we can't wait to get the prints out to everyone.  

To find out more about Draw20 and our other decks and offerings check out the video below and visit OUR WEBSITE .

1 Deck / 3 Uses

Welcome to Draw20's most ambitious deck yet! For this special deck, designed specifically for the witching season, we've asked Karoline Nagy to weave her magic into the two characters. The incredible images she created truly bring this deck, and this book, to life.

  • D20 DICE CARDS - Shuffle and draw to get your results in any TTRPG.
  • ORACLE DECK - Divine your direction and set your intention!
  • SOLO JOURNALING GAME - Tell the story of a witch as you turn the cards.

The Toil and Trouble deck designed to open like an arcane grimoire, in a beautifully illustrated magnetic box.

THE CAULDRON DECK - A witch of the world and wilds. 

THE TOME DECK - A witch of the sanctum and study.

DOUBLE SIDED BOOKLET - Everything you need for "The Witch's Weathervane Oracle" and "The Witch's Walk Journaling RPG"

Use 1: D20 Dice Cards

Use the decks to play D&D, Daggerheart, or any TTRPG: 

  • Shuffle and draw to use just like a D20.
  • Draw from both decks for advantage and disadvantage. 
  • Each deck has a theme and tells a story. 
  • Evolving Art reflects your results.

Wild Cards - unique extra 1s and 20s that you and your DM can add to your deck, adding blessings and curses that can change the odds to fit your game. 

Creative Uses - For wild cards and the decks at your table. You'll also get access to our free content library and community feedback opportunities.

Use 2: Daily Oracle Deck

Use the cards as a Daily Oracle Deck:

If you're looking for a fun and thoughtful nudge, a suggestion for where to focus your attention for the day, The Witch's Weathervane Oracle can help you discover which way your winds are blowing.

Feeling introspective or studious? Choose from The Tome deck, and receive a gentle push on how best to care for yourself, or guidance toward a meaningful contemplation. 

Feeling outgoing and adventurous? Draw a card from The Cauldron deck, and get inspired on how to interact with friends, family and strangers. 

Never demanding, the oracle offers guidance and suggestions for which way to go. A simple nudge to get you moving toward a satisfying day.

Use 3: Solo Journaling RPG

The Witch's Walk is a solo journaling game. You use both decks, the book of prompts and paper and pen. The game guides you through creating a backstory and then telling that character's story. It could be a tale of epic adventure, or it could be more mundane. She might need to save the world! Or he might need to clean the cottage before his mentor gets home.

How The Witch's Walk is played:

  • Draw cards from the deck. Each number corresponds to a prompt in the book.
  • Using prompts, set the character's background and what they are currently doing. (Or want to be doing!)
  • Also pick Portents for your character's future. These are things that will come to pass! 
  • The game will then take place over several rounds, drawing a card from each deck and using their prompts to build the story, with guidelines on ramping up the tension. 
  • At any time, you can swap one of the cards you pulled that round with one of those portents. (And if you draw doubles, you HAVE to!) 
  • In the end, whatever remains in your Portents will tell the end of the tale, resolving the witch's story for good... or otherwise! 

The Witch's Walk can be played over a cozy hour at home. Or it can help create an epic tale, crafted over many days. Each prompt comes with three examples, to help spur your imagination and remind you to take it your own way. Every game will lead to different interpretations, giving the game endless replayability. 

The prompts can also be used to inspire any part of your Role Playing Experience. Player stuck on a character background? Draw a card from the Tome deck to find out more of their origins. GM not sure what happens in the next town? Draw some inspiration with a card from the Cauldron deck. 

Watching how games are played is easier than reading about how games are played! Here's a video that breaks down the gameplay of The Witch's Walk. 

Stretch Goals

Other Offerings

FAMILIARS T-SHIRTS (ACTUALLY THE CUTEST) - Offered in both Unisex and Women's Cut S, M, L, XL, 2XL, 3XL 100% ringspun cotton and reinforced with double-stitched hems, premium direct to garment printing. You'll choose your cut and size in the survey after the campaign.

POTIONS T-SHIRTS (BUBBLY GOOD FUN) - Offered in both Unisex and Women's Cut S, M, L, XL, 2XL, 3XL 100% ringspun cotton and reinforced with double-stitched hems, premium direct to garment printing. You'll choose your cut and size in the survey after the campaign.

CAULDRON & TOME VINYL STICKERS - 3 in. High quality vibrant waterproof vinyl, with easy peel and stick backing.

CAULDRON WITCH & TOME TOME VINYL STICKERS - 3 in. High quality vibrant waterproof vinyl, with easy peel and stick backing.

CAULDRON & TOME PASS FAIL TOKENS  - 1.7 in. Solid composite tokens with waterproof vinyl images on each side. Vibrant and evocative, they look great on the table and feel even better in your hand.

DRAW20 D20 DECKS, TOKENS & STICKERS, AND SCENARIOS Everything in our catalog will be available seperately or in an add-on bundle.

Follow the story of each witch, from bumbling novice to confident spellcaster. With gorgeous art by Karoline Nagy, @karothekreator. These two decks will draw you in, full of incredible detail and personality on every card.

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