Too Much Loot
Par Verne Adventures
Statut actuel
Fonds récoltés : 24 159 €
Welcome to Too Much Loot!
Too Much Loot is a party card game for 2 to 10 players with hand-drawn art where you compete to get rid of your loot and claim gold!
❤️ Meet your Heroes!
Start the game by choosing your hero! Each hero has unique stats for how many cards they can hold, draw, and their magical prowess!
*Booster Pack Hero Cards are COSMETIC ONLY, all content is included in the Core Set!
🎁 Reward Tiers
👋 New To Kickstarter?
Hey there! Kickstarter is a crowd-funding platform that helps creators like us to gather early supporters! Your pledge is similar to a pre-order: it will go directly to manufacturing and producing Too Much Loot. Once we hit our funding goal, you'll recieve your chosen reward as soon as production is complete!
Follow these steps to back our campaign and get Too Much Loot:
🎲 How to Play
1️⃣ Choose your Hero!
Choose your hero OR randomly draw from 14 unique characters!
2️⃣ Use Loot Cards!
Use the effects of your Loot against your opponents!
3️⃣ Trade Loot for Gold!
Trade the perfect combination of Loot to get Gold!
4️⃣ Roll the Magic Die!
Roll less than or equal to your Magic stat to get Gold!
5️⃣ Draw More Loot!
Get more Loot Cards to build the best hand!
6️⃣ Collect 3 Gold Cards to Win!
For more, see the included Guide Cards below:
🏠 Our Team
Hey there! We’re Salaar & Suede. We're two childhood friends who have always loved making games together. In 2024, we founded Verne Adventures, a small indie game studio based in New York City.
Last year, our dreams came true when we launched The Lost Lands of Verne and raised over 500% of our goal! The success of our first game enabled us to bring to life Too Much Loot, the fantasy-themed party card game we always wanted.
Salaar, Director of Game Design: Originally coming up with the idea for Too Much Loot in 2023, it's been Salaar's mission to perfect every mechanic, rule, and gameplay feature in every game he makes.
Suede, Creative Director: As the "face" of our studio, Suede combines his passion for the arts and love of fantasy to bring the creative vision and worldbuilding behind the visuals for Too Much Loot.
Eric, Head of Media: That unbelievable live-action trailer you watched would not have been possible without Eric's talent and direction.
Maariyah, Media & Design Lead: Maariyah is the incredible artist and graphic designer who brought to life every character and card in Too Much Loot.
Sehrish, Head of Growth: Sehrish's focus on building our brand and hosting events has helped us create an amazing and passionate community.
Dipu, Head of Technology: Dipu is leading some amazing tech initiatives for our studio that we are excited to share in the coming months.
💌 Join our Community
Stay updated with all things Too Much Loot by joining our community! It's growing fast, and we'd love for you to be a part of it. Click the links below to join!
📧 Contact Us
Feel free to email us directly at team@verneadventures.comwith any inquiries and questions or send a direct message to us on Instagram or in our Discord.
!! RETAILERS / LOCAL GAME STORES !!
Please contact us at team@verneadventures.com to reserve copies of Verne for your stores. Once you reach out, we will verify your store and send you a quote.
🚢 Shipping & Fulfillment
📦 How Shipping Works
Because shipping rates can be volatile and change over time, all shipping costs will be calculated and collected after the campaign via a pledge manager.
Shortly after the campaign ends, you’ll receive an email to confirm your pledge and add any additional items. Then, as we approach fulfillment, we’ll notify you of your final shipping costs. This ensures you only pay what’s necessary, based on the most up to date rates.
A note on the US Tariff situation: Due to current U.S. tariffs on goods manufactured in overseas, there is a chance an additional fee may be added at the time of shipping, based on your pledge level. Rather than inflate the price of the game, we’ve chosen to apply this fee transparently and separately to ensure fairness and flexibility. If tariffs are reduced or removed before fulfillment, we’ll pass those savings on to you. Your support helps us bring Too Much Loot to life at the quality you expect, and builds the foundation for future games from Verne Adventures.
🛠️ Our Fulfillment Plan
We’ve partnered with trusted manufacturers and logistics experts to ensure high quality components and a smooth delivery process. We’re setting realistic expectations: fulfillment may take up to one year after the campaign ends, but our goal is to start shipping by Q2 2027. We’re committed to providing consistent updates and will be working hard to beat that timeline wherever possible.
📍 Where We Ship
For our Kickstarter release, we will be shipping Too Much Loot directly from our manufacturer & distributor. This enables us to ship internationally to almost any country in the world! However, import laws prohibit us from shipping games to certain countries. We will be unable to ship to Afghanistan, Cuba, Iran, Kazakhstan, Russia, Ukraine, and Venezuela.
🤝 Our Partners
We want to thank Adam, CK, Maria, Victor, and the incredible community at LaunchBoom for helping us prepare and navigate our launch. Your guidance, insight, and experience made all the difference.
This project is promoted by Jellop, the ad tech power behind the best Kickstarters with 7,500+ successful Kickstarter projects with over $1.5 Billion raised between them.
To our families, significant others, close friends, and everyone else who had to put up with the random phone calls, late-night playtesting, and crazy work hours, thank you so much for believing in us from the start and for always being our biggest supporters.
Finally, Thank YOU for supporting our campaign! Every pledge, follow, and share is one step closer to helping us achieve our dream. Whether you discovered us through a friend, a game night, or one of our ridiculous videos, we're glad you're here.
We look forward to bringing you Too Much Loot in 2027!
— Salaar, Suede, and the rest of the team at Verne Adventures
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