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Trouble at the Ambassadors Bridge! (5e & PF1E Adventure)

Par Exile's Crossing

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Statut actuel

Pledge Manager ouvert Fin de campagne : 25/07/2026

Fonds récoltés : 4 290 €

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The BOOK & The ADVENTURE

Icy seawater pelts you and your companions while waves hammer the sides of the battered merchant ship. As you carefully traverse the slick top deck towards the captain's quarters, the ship's destination-the cities of Port Taglianeva and Chondrhust-appears over the crashing whitecaps. 

Trouble at the Ambassadors Bridge is an urban fantasy mystery module and the debut adventure in the Exile’s Crossing series. The adventure is designed for four 3rd-level characters and built for GMs and players of all skill levels. This adventure was designed to be played in the world of Exile’s Crossing, but can be adapted for use in any setting or world. It is available in 5th Edition and Pathfinder First Edition.

The adventure starts aboard a battered rumrunning ship bound for the smuggling haven and free city of Port Taglianeva. However, what should be a simple sale of bootleg liquor quickly runs aground when the buyer goes missing. And what starts as a small investigation escalates into a shadowy conspiracy of dwarves, dark creatures, and assassins.

It will be up to the players to investigate what happened and avoid escalating a potential political imbroglio, while making sure the cargo does not get searched or seized. 

Internal Preview of the Adventure Section

In addition to the adventure, the book includes a full breakdown of the neighboring and contrasting free cities of Port Taglianeva and Chondrhust, colloquially known as the Twin Cities. Taverns, businesses, and locales have been included so these two cities can serve as an urban setting for any campaign.

The Setting of the Adventure: Port Taglianeva & Chondrhust

The PLAN and the PROJECT

As of now, the project is fully written and playable, as we have already done the hard work of writing, editing, formatting, and playtesting. Only two things remain:

  • Professional Artwork: Finalizing the dozen illustrations in the book of my initial sketches and collaborating with artists to turn them into kick-ass, professionally done pieces. 
  • Physical Printing: Getting the books printed as a physical softcover book, in the edition of your preference.

Why a Kickstarter?

I am launching this Kickstarter because the funds will help cover these final steps in production and allow me to dedicate myself to writing and designing more adventures. Equally, Kickstarter is a platform that will allow more people to find me and my work.

(Note: For those who have supported the early access version on Patreon, you will automatically get access to the final digital version as well.)

The STRETCH GOALS

I hope you didn’t think I was just gonna stop at the book? 

Here are all the additional things we want to do if we get enough funds to pay for it …

Stretch Goal 1 ($1500): Monster, NPC, & More Card Deck

Want to keep your baddies on hand without having to flip a page? Get your own phyical deck of statblocks on 2.5x3.5 cards which have all the NPC information you need! Also within the deck are cards with new player backgrounds, magic items, and more. 

(Note: Once unlocked, this will be added on to any tier above and including the Combo Book Tier: Deluxe Physical Combo).

Stretch Goal 2 ($3000): Re-designed Maps

We can take the maps in the book and give them a full makeover. Each will be made full page so each detail can be fully appreciated!

Stretch Goal 3 ($4500): Additional Artwork Commissioned

That’s right, we had more ideas for art that we had to leave on the cutting floor. We reach this goal, and we can squeeze in more art.

Stretch Goal 4 ($6000): Hardcover Deluxe

With this stretch goal met, we will make the limited edition of the book a hardcover and bundle it with exclusive art.

Over 9000?

The TIMELINE

  • Mid June to July 25th - Funding Period
  • Late July to September - Commission Art & Final Polish
  • Early October - Order Review Proofs and Printing
  • Early November - Package & Assembly Rewards
  • Late November/Early December - Shipment of Rewards

The PHYSICAL SPEC SHEET

Trouble at the Ambassadors Bridge, the Kickstarter and Main Adventure: 

A 48 page adventure in 10.75” x 8.25” perfect-bound softcover, in either 5th edition or Pathfinder First Edition. Soft enough to cuddle with, sturdy enough to throw at a distracted player (unverified). 

A physical copy, not yours yet.
One of many terribly dangerous foes you may face with Trouble at the Ambassadors Bridge

A Measure of Midnight, A One-Shot Prelude

A 26-page 5.5” x 8.5” saddle stitch booklet. Perfect as a one session, mini-adventure for 4 players and serves as the prelude to Trouble at the Ambassadors Bridge. Only available in 5e. 

Monsters, NPCs, & More Card Deck (Unlocked at $1,500)

Statblocks of all the Monsters and NPC on Poker sized cards, printed on premium cardstock.

The Limited Edition Version

A comprensive anthology compiling the larger story arc into one book. Within you can find of the main adventure, Trouble at the Ambassadors Bridge, the one-shot prelude, A Measure of Midnight, and the six unique encounters designed to connect them. Available in 5e or Pathfinder First Edition.

The Hardcover Deluxe Version (Unlocked at $6,000)

A hardcover version of the Limited Edition Version of the book designed to withstand constant flipping through at the gaming table, and perfect for chucking at your players when you need to flip out.

THE CREATOR

D.T. Murphy, writer, game designer, nervous wreck. He began working on Exile's Crossing series using the binder of meticulous game notes he kept after trying to run two-three games a week. Wherever he goes, he keeps a notebook by his side in case he comes up with some horrific monster or way to screw with his players. 

The SHIPPING

I want to be as transparent as possible with getting your rewards to you, wherever you are, and I do not want to make false promises on how much things will cost to ship things to into your hands.

I want to be clear that shipping costs are NOT included in the pledge amount. They will be calculated and charged after the campaign ends by our pledge manager, based on the actual costs to ship your rewards to your respective location. 

Below are the estimated shipping costs. Please remember that these are estimates only, and are not the final or guaranteed rates:

  • United States: $8-$15
  • Canada: $15-$20
  • UK/EU: $25-$35
  • Rest of the World: $35+

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