Tunnels & Trolls: A New Age
Par Rebellion Unplugged
Statut actuel
Fonds récoltés : 159 317 €
If you missed the campaign, you can still support the project through Late Pledges.
What is Tunnels & Trolls: A New Age?
Rebellion Unplugged is excited to launch Tunnels & Trolls: A New Age, our brand-new roleplaying game. Your characters are fated Kindred, and adventures take you deep into dark tunnels, dangerous caverns, bustling cities and face-to-face with ancient trolls.
Tunnels & Trolls: A New Age is lightning-quick, immediate and thrilling, with a fresh, streamlined rule set that is easy to pick up and play.
"This latest edition has clearly surpassed D&D 5E in terms of product and appeal" - Dave Thaumavore
The World of Tunnels & Trolls: A New Age
Heroes are in short supply
The inhabitants of the Trollmark are known as Kindred. You play as either Common Kindred or Uncommon Folk.
With 12 total Kindred and Folk listed in the Quickstart Rules plus multiple options within those (birdfolk or faefolk, toadkin or merfolk anyone?), traits, paths and talents, your hero can truly be anyone they wish.
Character generation is fast and intuitive, with rules for full randomisation, full customisation or a fun middle ground, you can roll up a character in as little as five minutes and get on with the adventure.
Hundreds of years ago, the sun disappeared and the Trolls woke. They destroyed the land, toppled mountains, crushed towns and villages underfoot, leveled cities and buried civilization beneath the rock. All the treasures, knowledge, and magicks of the age were lost.
Eventually, the sun returned and the Trolls turned to stone once more.
Civilisation has grown up on the ruins of the past. The city of Hazar, the Mapmakers City, is leading the way, charting the new world and sending Kindred out into the wild and deep places to search for answers (and loot). Heroes are needed more than ever, so grab your sword and your friends, and head down into the dark. Treasures await, but beware, so do Trolls.
Gameplay
Free Quickstart Rules
If you're curious and want to check out the game before pledging, head over to DriveThruRPG where you can download the Quickstart Rules for free.
The Books
The full core rules for Tunnels & Trolls: A New Age are designed and written by Filip Hartelius, Scott Malthouse, and Chris Bissette, with cover and interior art by Nathan J Anderson, Kagan McLeod, Klur Arts, many more and our gorgeous maps by Brian Tyrrell. Deluxe edition designs by Matt Paquette & Co.
This full-colour hardback stands at 28.5x22.1cm (8.5x11in).
Hazar, the Mapmaker’s City, City of a Thousand Guilds, teems with life: councillors shout across bustling guild halls, wizards incant strange hexes in their towers, and merchants ply their trade in cramped streets, vying for the attention of newly arrived adventurers...
Hazar, City of a Thousand Guilds is a full-colour hardback sourcebook, 28.5x22.1cm (8.5x11in) for Tunnels & Trolls: A New Age with contributions from RPG luminaries such as Jonathan Hicks, Gareth Hanrahan, Brian Yaksha, Nick Spence and many, many more. Cover by Nathan J Anderson. Deluxe edition designs by Matt Paquette & Co.
You find yourself in Gullet, a village built atop the rock of a long-petrified troll king. Once prosperous, its tunnels promised fame, fortune, and ancient knowledge. One dreadful day, the tunnel mouth collapsed, burying its secrets – and a great many adventurers – forever.
Cavern of the Petrified Throne is an introductory campaign for Tunnels & Trolls: A New Age by acclaimed RPG writer Gareth Hanrahan, designed for new GMs and veterans alike, presented in a glorious full-colour, hardback book, 28.5x22.1cm (8.5x11in). Cover by Nathan J Anderson. Deluxe edition designs by Matt Paquette & Co.
The Wailing City is an 80-page, black and white paperback with flaps and rules reminders printed inside the covers. Dimensions: 21x14cm (5.5x8.2in). This is the first Solo Sidequest for Tunnels & Trolls: A New Age written by Scott Malthouse with a cover by Nathan J Anderson.
The Wailing City is an open city-sprawl with dynamic stakes where every decision shapes who lives, who dies, and who might rise as a friend or foe.
Pledge Levels
Stretch Goals
With your support, we can make Tunnels & Trolls: A New Age bigger, bolder, and more packed with content than ever. All backers of a physical level (meaning not digital-only) will receive the physical Stretch Goals and anything else will be incorporated into the core books for every backer to enjoy.
UNLOCKED! NEW RARE KINDRED
Enter the Rarekin. Our first stretch goal unlocks six new rare kindred to play as, including the sun-shy and ill-understood vampires and the alien chitinous crabkin.
These six Rarekin will be added to the Core Rulebook.
UNLOCKED! TROLL TITAN
Sunbreaker wakes. They speak of a troll so vast, it could reach up and pluck the sun from the sky, and its every subterranean step brings calamity above. Surely it couldn’t exist? And yet it does, thanks to the twisted mind of Gareth Hanrahan.
This legendary entity will be added to the Core Rulebook.
UNLOCKED! WEAPONS OF RENOWN
The sword maketh the hero. Thirty-six storied weapons enter the canon, ready to be brought to bear on your foes. Stride into battle with Trollbreaker, a flanged mace told to have crushed the troll Earthroar, or perhaps Joyance, its ancient glistening blade as keen as when it was forged.
These thirty-six legendary weapons will be added to the Core Rulebook.
UNLOCKED! RENDING MAGIC
The power to destroy. Wizards have long cast spells through Harmonic vocalisation or Weaving movement, and the ability to imbue power into potions and parchment have elevated the Alchemist and Scrivener guilds to new heights. But a new, darker power, long thought lost to the Eclipse, has resurfaced. A magic not to create, but to rend and destroy, an anti-magic.
This new lore of magic will be added to the Core Rulebook.
UNLOCKED! THE WONDEROUS ARCANA
A cornucopia of curiosities. Thirty-six arcane items, wrought into the Trollmark by the pen of Alec Worley. Fear neither poison nor curse when you drink from the Tankard of Purity, catch the last secrets of the dead with Quill of the Void, or save precious mana by channeling your spells through the Randomiser Wand.
These thirty-six magical items will be added to the Core Rulebook.
UNLOCKED! FRIENDS, ENEMIES, AND THOSE STILL UNDER REVIEW
Friends and foes, galore! From the wild imagination of Rose Bailey, meet a varied cast of would-be recurring characters, from the unlicensed but definitely qualified alchemist Tourmaline the Seer, to the hulking lingerfolk known only as The Cadaver and many in between.
These new recurring NPCs will all be added to the Core Rulebook.
UNLOCKED! CURSED CREATIONS
Not all that glitters is gold. Thirty-six cursed creations, spawned from the dark thoughts of Matt Sullivan, are ready to be unleashed upon the unexpecting adventurer. Charm your fellows under the guidance of the Quicksilver Brooch, and pay little heed to the sweet lies that emanate from your mouth, while the brilliance of the Radiant Blade can only be the sign of true heroism, right?
These thirty-six cursed creations will be added to the Core Rulebook.
UNLOCKED! NEW SCENARIO
Market Tharnley was just the beginning. This scenario takes you deep underground, where the rumbling Tremorer guards a treasure like no other. Can you find fame and fortune before you are trampled by a this monstrous being? This one-shot scenario will be brought to life by Austin Taylor.
This one-shot adventure will be added to the Core Rulebook.
UNLOCKED! NOTABLES OF HAZAR
The people make the place. Hazar is a city bustling with luminaries and layabouts, and there is none better to share their histories than the great LIZ DANFORTH, one of the writers of the classic Tunnels & Trolls. From Alba Bluefist, the renowned adventurer who coined the term ‘Punch Wizard,’ to lesser Duke Guiscard and his plots to upset the political landscape of the city…
These six notables will be added to the Citybook.
UNLOCKED! THE TOWER OF THE EMERALD SERPENT
Beware the viper’s tricks. There are whispers of a secret citadel underneath Hazar, its entrance hidden or perhaps forgotten, where an ancient being hoards unimaginable wealth... Hewn from the visions of Monica Valentinelli, the Tower of the Emerald Serpent tempts the greedy and the unfortunate with equal parts wealth and woe, in a dungeon of temptations and trickery.
This location will be added to the Citybook.
UNLOCKED! GUIDE TO THE TROLLMARK
‘Tis a land of trolls. TheHall of the Mapmakersin Hazar is the greatest collection of knowledge in the Trollmark – or so they insist. They have collected the most credible accounts of the lands near and far, from the canvas expanse of the tent-city of Tavhir, the unsettling waters of Vineyard Bay, and the most up-to-date location of the Wandering Woods.
This gazetteer will be added as a PDF to all reward levels above £1.
Deluxe Editions & Troll Library Clamshell
Add-Ons
The Yawning Troll Dice Tower
Created especially for this campaign by Astounding Props, and limited to 100 units, the Yawning Troll Dice Tower is truly epic.
Astounding Props are an enthusiastic and experienced team who have worked for many years within the film, television, exhibition, display, and gaming industries on titles such as Shelter (2026), Supergirl (2026), The Fantastic Four (2025), and 3 Body Problem (2024).
The Yawning Troll is 3D-printed and hand-finished by the team at Astounding Props using world-class printers and materials. It stands at 24cm tall and 17.5cm wide. It is offered unpainted with a light grey primer so you can paint the behemoth yourself. Alternatively, we are offering an Add-On to the top tier only where you can have it painted. Please note, choosing this add-on may impact delivery times and costs.
Press Coverage
- “I can recognise a triumphant return when I see one” - Zatu Games
- "This latest edition has clearly surpassed DnD 5E in terms of product and appeal"- Dave Thaumavore
- “More polished than its predecessors, but it’s also a product of a long lineage of RPGs and passion for the hobby” - Rascal
- “A solid mix of new, proven talent for Rebellion Unplugged's inaugural foray into TTRPG development.” - Tech Raptor
- “Simple, robust, and silly in all the right places.” - Wargamer
- “A nerve tingling jolt of fun” - Turbothaddock
- “Serious potential”- TTRPGFanatics.com
Design Diaries and Articles
- Dave Thaumavore Substack
- TTRPG Insider
- Developing a Game of Earnestness and Irreverence – Scott Malthouse
- Building Worlds of Song and Iron - Darren W. Pearce
- Building Worlds Full of Flaws and Heart – Erica Marks
- Building Worlds of Tooth and Claw – Andi Ewington
- Doubles are Rolled Again – Dragonmeet Seminar
Social Media
The Creative Team
Shipping
All PDFs will be fulfilled through our partners at DriveThruRPG.
Shipping Zones
- Europe Zone 1: Austria, Belgium, Czech Republic, France, Germany, Ireland, Netherlands, Northern Ireland
- Europe Zone 2: Denmark, Bulgaria, Croatia, Denmark, Estonia, Finland, Hungary, Italy, Latvia, Lithuania, Luxembourg, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, Vatican
- Europe Zone 3: Aland Islands, Albania, Andorra, Bosnia and Herzegovina, Cyprus, Faroe Islands, Gibraltar, Greece, Iceland, Kosovo, Liechtenstein, Malta, Moldova, Monaco, Montenegro, North Macedonia, Portugal (Azores), Portugal (Madeira), San Marino, Serbia
- Canada Zone 1: Alberta, Ontario, Quebec
- Canada Zone 2: Prince Edward Island, Nova Scotia, British Columbia
- Canada Zone 3: Manitoba, New Brunswick, Newfoundland and Labrador, and Saskatchewan.
- Asia: China, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, Vietnam
At this time we are unable to offer crowdfunding fulfillment to the following destinations:
Afghanistan, Azerbaijan, Armenia, Belarus, Burma (Myanmar), Democratic Republic of Congo, Egypt, Eritrea, Republic of Guinea, Guinea- Bissau, Haiti, Iran, Iraq, Israel, Ivory Coast, North Korea, Lebanon, Liberia, Libya, Russia, Sierra Leone, Somalia, South Sudan, Sudan, Syria, Tunisia, Ukraine and Zimbabwe.
Retailers
If you're a retailer, we'd love to hear from you!
We haven't specified a Retailer Pledge on the campaign because we want to speak to you directly and hear what products are right for your stores and what might not work. We know every store and every customer is different and we want to get to know your needs and present you with a bespoke package that's right for you.
Retailers, please get in touch with us at unplugged@rebellion.co.uk, with T&T:ANA Retailer in the subject line and let's talk!
Timeline
All dates are our best estimates and may be subject to change, given the nature of crowdfunding, international shipping, and the current state of the world.
- Crowdfunding campaign launches: 17th March 2026
- Crowdfunding campaign ends: 14th April 2026 (28 days)
- Pledge manager launches: June-July 2026
- Development and writing ends, printing and manufacturing begins: October 2026
- Freight from prints to our warehouses: Feb-Apr 2027
- Fulfillment to backers begins: May 2027
- Retail release: June 2027
Tunnels & Trolls: A New Age is 100% made by humans with no generative AI involved.
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