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Up the Grid

Par Ian Martin

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The lights go out in 5... 4... 3...

Your team starts at the back of the grid. You have two untested drivers and a car built on a shoestring. Sponsors aren't returning your calls. Ten races from now, you want to be lifting a championship trophy.

Up the Grid is a print-and-play roll-and-write game about running an open-wheel racing team. Between races, you roll five dice and assign them to prepare your team. This may be practicing particular sections of the next track, fine-tuning your car settings, acquiring a new sponsor, hiring a mechanic, or researching that new upgrade that might finally make your engine competitive. There's never enough time or money to do it all, so every roll means making a hard choice.

Then it's race day and your plan meets the track. Pick a braking strategy for every corner. Brake early and play it safe, or send it and hope your driver doesn't overcook. You decide when to burn your tires for pace, when to expend your battery on an overtake, and whether to pit or try to make the tires last. Four rival teams race against you, and each of their drivers has their own personality, which impacts their own braking and burning strategies.

Over the season, your drivers earn experience and spend it to improve their ratings or learn new skills. Your car gets better one upgrade at a time. Your Team Sheet fills up with the story of your season.

Up the Grid is built for solo play with multiplayer rules included so you can race your friends' teams too.

From the designer of Up the Table. I'm Ian Martin. My football management roll-and-write games, Up the Table and Up the Table: Bring It Home, both funded successfully on Kickstarter earlier this year. Now Up the Grid takes that team-building experience to the racetrack.

Click Notify me on launch for all the news leading up to the launch and to be notified when the campaign goes live!

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