VAULTS - A D66 Dungeon Supplement and Card Set
Par SPARCS Games
Statut actuel
En bref · fiche BoardGameGeek traduite
« Vaults » est un jeu de cartes amusant et facile à prendre en main, qui se déroule dans un univers steampunk. Deux à quatre joueurs incarnent des barons du crime et s’affrontent pour devenir le plus riche d’entre eux. Pour y parvenir, ils doivent recruter des cambrioleurs et utiliser leurs compétences pour forcer des coffres-forts. Certains coffres-forts constituent des missions simples et directes, adaptées à une petite équipe, tandis que d’autres sont plus complexes et nécessitent une équipe plus importante équipée d’outils. Chaque baron du crime doit choisir avec soin les personnes qu’il recrute. Les chefs d’équipe et les membres d’équipe utilisent leurs différentes capacités et peuvent faire basculer le cours de la partie. Le jeu repose sur le mécanisme de gestion des actions, où presque chaque mouvement est considéré comme une action. Avec une bonne planification et un peu de chance, chaque action peut mener à de généreuses récompenses. Le jeu de cartes « Vault » comprend : 30 cartes « Membre d’équipe » – dotées de nombreuses compétences et capacités 8 cartes « Chef d’équipe » – chacune dotée d’une capacité unique 10 cartes « Perturbation » – avec des effets à choix multiples 20 cartes « Outil » – aucun gang n’est complet sans elles 27 cartes « Coffre-fort » – avec différents niveaux de difficulté et résultats de cambriolage 4 cartes « Séquence de tour » / « Résumé des personnages »
Présentation de la campagne
VAULTS is a dungeon and indoor-exploration supplement for Game Masters. Roll 2d6 and you have a ready-to-run space: what the party sees when they arrive, the detail that reveals what it actually is, and a danger that gives the room teeth. No stats, no prep, works with any fantasy TTRPG.
A room is never just a room. Not down here.
How the D66 Works
Roll 2d6. The first die picks the category. The second die picks the space. VAULTS includes two complete D66 tables: 12 options per category, 72 location entries total.
- Vestibules — Entrances, antechambers, the room before the room
- Architecture — Room features, furnishings, what a space was built for
- Uncharted — Branching paths, dead ends, the unmapped unknown
- Lairs — Throne rooms, ritual sanctums, set-piece chambers
- Tunnels — Corridors, stairwells, chokepoints, the spaces between
- Secrets — Hidden doors, concealed rooms, what was meant to stay buried
Every Space Has Three Layers
- The Description — What the space looks and feels like the moment the party arrives. Read-aloud ready.
- The Detail — What the space actually is, was built for, or is hiding. GM-only info.
- The Danger — The sting that keeps it from being a flat description. A threat, but just as often a cost, a choice, a time pressure, or a revelation.
The Danger is a dial. Play it as an active threat, or treat it as atmosphere and foreshadowing. Every entry gives you one. Using it as written is always optional.
The gap between what a space looks like and what it actually is drives every entry. A room reveals itself in stages: first impression, then closer understanding, then consequence. Some spaces are exactly what they seem, right up until they aren't.
What's in the Supplement
- 50+ pages | 6×9 format
- D66 quick-reference tables
- Usage guide for running spaces at the table, plus how to assemble entries into a complete dungeon
- 72 location entries with full Description / Detail / Danger text across two D66 tables
- The "Danger is a dial" guidance for running every entry your way
- Additional content unlocked via stretch goals
Companion Card Decks
For GMs who want a hands-on experience, every space is also available as a physical card. Draw from the deck, fan out options, or shuffle for a random delve.
- 72 cards across two D66 sets (36 per set)
- Print-N-Play PDF available for home printing
Reward Tiers
Base tiers
- $5 — The Threshold — D66 Roll Tables. Both D66 reference tables as a printable PDF. ***Does not include stretch goal content.
- $10 — The Descent — Digital Supplement PDF. The full 50+ page supplement with all entries, guides, and stretch goal content.
- $15 — The Expedition — Printed Supplement. Everything at $10 + POD code for physical softcover.
- $18 — The Full Excavation — Supplement + Cards. Full supplement (PDF + POD) + all card files (PDF, PnP, POD for both decks).
Bundle tiers
- $20 — Twin Vaults (Digital) — VAULTS + TAVERN book PDFs.
- $32 — Twin Vaults (Print) — VAULTS + TAVERN book PDFs + POD books for both.
- $36 — Deep Archive (Digital) — VAULTS + TAVERN + Urban Intrigue + Perilous Postings book PDFs.
- $70 — Deep Archive (Print) — All four products: PDFs + POD books + POD card decks.
All physical products are fulfilled through DriveThruRPG Print-On-Demand. You receive a code to pay only print and shipping costs at the time of ordering.
***Card & Book POD orders are placed separately and will require separate shipping cost. Estimated print costs may vary.
Stretch Goals
All stretch goal content is included in tiers $10 and above. The $5 D66 Tables PDF does not include stretch goal content.
Phase 1: Meet the Delvers ($200–$1,000)
[IMAGE] Phase 1 ladder + Delver tease: Locked-ladder graphic like TAVERN's "Meet the Bartenders" scroll, plus 2 Delver portrait samples to tease the art.
Not every dungeon is empty. As funding grows, illustrated Delver NPCs are added to the supplement: fellow explorers, trapped survivors, long-dwelling hermits, imprisoned scholars. Each has a portrait, a personality, and something practical to offer the party, whether it's knowledge of the layout, a safe route, a warning about what lies ahead, a key, or supplies.
- $200 — +2 Delver NPCs
- $400 — +2 (4 total)
- $600 — +2 (6 total)
- $800 — +2 (8 total)
- $1,000 — +2 (10 total — Delvers complete!)
Add-Ons
- TAVERN — Book & Cards — Quest hooks and adventure starters. 72 hooks across two D66 tables + 50+ page supplement. The natural companion: TAVERN gives the quest, VAULTS gives the place. $10 PDF / $20 PDF + POD
- Urban Intrigue — Book & Cards — Urban encounters with NPCs and plot hooks. 30 cards + 60-page supplement. $10 PDF / $10 POD
- Perilous Postings — Book & Cards — Notice board encounters with NPCs and plot hooks. 30 cards + 60-page supplement. $10 PDF / $10 POD
- Dice Card Decks: Elemental — Illustrated dice replacement cards. Four themes, 72 cards per set. $8 each POD code.
Fulfillment Details
PDF & POD orders are fulfilled using DriveThruRPG.
- Digital Rewards — Shortly after the campaign wraps up, you'll receive an email with instructions to download your files on DriveThruRPG at no cost.
- Print-On-Demand (POD) — For tiers that include physical products, you'll receive a link to order your physical copies directly from DriveThruRPG at production cost. You pay only for printing and shipping.
The final POD printing cost depends on the total number of pages/cards, which may increase as stretch goals are unlocked, and shipping varies by your location. Books are printed in the USA and the UK. Cards are currently printed in the USA only, so that note applies to book product shipping.
Estimated print costs may vary.
Check current costs: Book Calculator | Card Calculator | Estimated Shipping
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