Voxel Beasts
Par Voxel Pulse Games
Statut actuel
À venir
Fin de campagne : 25/09/2026
TAME THE WILD. MASTER THE ELEMENTS. BUILD A TEAM WORTH FIGHTING FOR.
PLAY THE FREE v0.9.1 DEMO IN YOUR BROWSER OR DOWNLOAD THE WINDOWS BUILD
Voxel Beasts is a 2D monster-taming RPG built around exploration, elemental strategy, discovery, and the bond between a tamer and their companions. The current development demo offers approximately 45–90 minutes of play and is available now.
Play Voxel Beasts v0.9.1 on itch.io: https://zortanis.itch.io/voxel-beasts-demo
WHAT'S NEW IN v0.9.1 — BUILD 260907.3
• Better shoreline and dock boundaries in Tidehaven and Windward Coast, connected bridge landings, and a corrected world-map entrance.
• Compact battle commands, improved item/switch controller focus, and advance warnings for powerful boss attacks.
• A readable scrolling Fusion preview, clearer taming guidance, and more informative Fusion Essence rewards.
• Optional brighter dungeon visibility and faster level-up pages; the complete level-up summary still waits for OK.
• Safer coastal save recovery, a clear new-game starting position, and more varied roaming NPC dialogue.
• Matching browser and standalone Windows demos. The demo ends through story objectives rather than a timed donation gate.
THE GAMEPLAY LOOP
EXPLORE → BATTLE → TAME → TRAIN → BOND → FUSE → DISCOVER
Travel through Havenbrook, the fishing village of Tidehaven, dangerous roads, torch-lit dungeons, secret rooms, and the eastern chapter. Talk with villagers, complete quests, fish, shop, search for treasure, and prepare your team before entering hostile territory.
MASTER TACTICAL ELEMENTAL BATTLES
Command a party of up to four beasts in readable turn-based combat. Watch turn order, exploit elemental advantages, manage status effects and limited-use special attacks, switch companions at the right moment, use items carefully, and adapt to distinctive bosses.
TAME, TRAIN, AND BUILD A BOND
Weaken wild beasts and invite them to join your team. Every companion gains levels, learns stronger attacks, develops bond rank, and remains part of your persistent roster across saves. Stable tools make it easier to compare companions, understand their strengths, and prepare a balanced team.
DISCOVER FOUR RARE GOLDEN BEASTS
Fish up Tidewisp, uncover Runeburrow in the Village Dungeon, seek Emberveil in the Goblin Ruins, and encounter Stormhart in the overworld. Rare encounters match your strongest companion's level, use exclusive signature moves, and retain their golden aura after taming.
CREATE 80 DISTINCT FUSION FORMS
The Fusion Nursery combines elemental affinities, inherited moves, combat roles, lineage, bond progress, and mutation chances. The current system contains 60 standard offspring forms and 20 mutated forms, giving every successful fusion a new identity rather than simply recoloring either parent.
PLAYABLE TODAY IN v0.9.1
• Two living villages, two large secret-filled dungeons, and the opening of the eastern chapter
• 25 animated tameable wild beasts, four rare golden-aura creatures, major bosses, and 80 Fusion offspring forms
• Tactical battles with elemental effectiveness, switching, items, status effects, special attacks, and taming
• Stable storage, party management, bonding, fusion, lineage records, fishing, shops, quests, and a Beast Compendium
• Browser and Windows builds with autosaving, controller support, rebindable controls, interface scaling, and reduced-flash settings
WHY CROWDFUNDING?
Campaign support will fund new regions, quests, beasts, bosses, animation, dungeon polish, professional audio finishing, accessibility, testing, performance work, and preparation for a polished Steam demo and full release.
PROPOSED USE OF FUNDS
• 30% — World and content production
• 25% — Creature art and animation
• 15% — Quality assurance, balance, and accessibility
• 10% — Audio production
• 10% — Platform, payment, legal, and release costs
• 10% — Contingency
DEVELOPMENT ROADMAP
• AVAILABLE NOW: v0.9.1 browser and Windows demo
• MONTHS 1–3: foundation polish, save compatibility, balance, and accessibility
• MONTHS 4–8: Steam demo milestone
• MONTHS 9–15: world and content expansion
• MONTHS 16–18: beta and release preparation
The working target is a full release approximately 18 months after successful funding. Material schedule changes will be explained in campaign updates.
ABOUT VOXEL PULSE GAMES
Voxel Beasts is led by Emil Khalil, doing business as Voxel Pulse Games, and developed in Godot with a focus on transparent iteration, frequent playable builds, and public development updates.
JOIN THE COMMUNITY
Official website: https://www.voxelpulsegames.com/
Play the free demo: https://zortanis.itch.io/voxel-beasts-demo
Join the Discord community: https://discord.com/invite/eCxT52hWWc
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