WITCH: Wicked Isles
Par NamaStacy
Statut actuel
WITCH: Wicked Isles, cover art by RaggedStone.
What is WITCH?
WITCH incorporates witchcraft into fantasy roleplaying, both modern and historical. The completed project will include both Mörk Borg and 5e content, allowing you to choose the game system you prefer. The rules for Mörk Borg are incorporated into the setting, meaning you DO NOT need to have the base rulebook to play WITCH.
Wicked Isles is the second installment in the WITCH saga. It is a fully independent work from Wicked New World, starting new characters at 1st level.
Wicked Isles is set in the British Isles circa 1850. The Victorian era is a perfect place in time for psychic mediums and fortune tellers to ply their crafts in the open, divining for rich matrons at midnight séance parties. Play a witch or one of the devout - and band together to fight the spirits and devils that plague the city streets.
Solve the mystery of Jack the Ripper, commune with the spirits at the haunted manor, and hunt a dark hound while being hunted yourself. Play through an alternative history of literature and true crime.
WITCH as a Roleplaying Game
Witch Formulas, charms, and curses can be cooked up by any character, once a witch teaches them the recipe. Vintage illustration, author unknown.
Fantasy Witchcraft Roleplaying Across the World
A postcard opens a spirit path to an ancient shrine at the center of the Emerald Isle.
Vintage illustration by die-balearen.
The Art of Witchcraft
Wicked Isles blends centuries-old woodcuts with modern art. No AI.
Art from the Infernal Dictionary, 1863.
True Character Creation
Character classes from Wicked New World may be used, or explore the British Isles with a character build specific to the location and time period.
Decisions, Decisions
Choose from pages of character creation tables to build your perfect Victorian. The mild-mannered widow may also be the village wise woman, quietly laying restless spirits to rest. The magistrate may have struck a bargain with the Devil, his newfound fortune and influence bought at a terrible price. And even the respectable wife of a country vicar could be practicing the Craft beneath the full moon.
Your choices need not be so sinister. You might be a fire-and-brimstone preacher, a country farmer, a London sawbones physician, or the well-bred daughter of a gentleman, accused of bewitching a suitor whose proposal she refused. Who you become, and the story you tell, are shaped by the superstitions, folklore, and rigid social expectations of Victorian Britain.
And every character creation ends with a secret to answer once the stats are complete: ARE YOU A WITCH?
Whatever your answer, calamity will find its way to the British Isles. When strange deaths, restless dead, and unholy forces threaten the living, old divisions of class, faith, and respectability may have to be set aside. A mismatched company of villagers, scholars, clergy, and strangers may be the only souls willing - or desperate enough - to confront the true evil.
True character creation goes beyond stats and skills. Together, your table builds a history of secrets, suspicions, and dangerous loyalties. Among you may be an accuser, one of the accused, or someone who has practiced the Craft for years without ever being discovered. Share what you wish, conceal what you must, and let the truth of your character emerge as the horrors of WITCH: Wicked Isles unfold.
Unlock additional character classes with stretch goals. Art by Slava Gerj.
The British Isles
Blackwood Manor stands abandoned on the outskirts of Victorian London, its shuttered windows dark by day and its halls aglow with strange lights after dusk. Within, a collection of forgotten paintings stirs with unnatural life. Faces turn when
no one watches. Waves spill from gilded frames. A skull-faced figure beckons from
a tarnished mirror, and the dead whisper of loves lost, oaths unfulfilled, and secrets carried beyond the grave.
The coven arrives expecting a séance. Instead, they discover a haunted gallery concealing doorways into other places, and unfinished stories that refuse to stay silent. Each painting holds a spirit bound to the world by something lost, stolen, or left undone. To lay the dead to rest, the witches must step beyond the frame, enter the worlds the paintings preserve, and uncover the truth behind each haunting. Yet the deeper they venture, the clearer it becomes that something else is watching from the other side. But Blackwood Manor is only the beginning.
Clues lead away from the capital and into the lonely corners of the British Isles, where ancient customs survive beneath the veneer of Victorian respectability. Across the moors, a hunting party follows the trail of a monstrous hound through the fog, unaware that the beast is not the only predator stalking the countryside. In the wilds, the hunters become the hunted, and the line between folklore and flesh grows perilously thin.
Across the Irish Sea, old grievances and older powers stir beneath the green hills of Ireland. Forgotten barrows, lonely crossroads, and sacred places hold memories that the living would rather leave undisturbed. There, the coven Ireland's green hills reckon with the Good Folk, restless dead, and bargains made long before the arrival of the modern world.
From haunted London galleries to windswept moors and the ancient mounds of Ireland, WITCH: Wicked Isles invites you to explore a land where the past refuses
to die, and every legend may conceal a terrible truth. Search the manor, cross the threshold of the paintings, hunt the things that hunt you, and discover who, or what, lies behind the bewitchery spreading across the British Isles.
The Maps
Quality custom maps and others by Dyson Logos create an old-world feel to exploration. Color brings the maps to life with the brushstrokes that hold the spirit realm at bay. Flow through the abstract paintings that become places of ritual and discover how the old meets the new. And the demonic meet the devout.
A map of the Sacred Tor, as depicted in the introductory scenario of WITCH: Wicked Isles - Once Upon A Séance.
WITCH Pledge Tiers
WITCH Game Experiences
Multiple WITCH game experiences will be offered throughout the campaign. Once we fill a table, additional seats for an open game will become available. These game experiences will be led by the WITCH game creator and set in a new location around the world. Your group may influence new playable classes, pregen character names, and will even become a part of a story arc for the long campaigns!
Look for notifications near the end of the campaign for add-on game experiences. These will be set for game experience backers to add on a SECOND GAME EXPERIENCE, and play additional scenarios of WITCH with the creator.
Add-Ons
Upgrade your physical book to a hardcover - $10
New to WITCH? This is the perfect time to grab the Wicked New World setting and long campaign. Each is a stand-alone book and campaign; these two books will keep your table busy for years to come. And... Wicked New World is 300 pages of the folklore, cryptids, and root work of the colonial continent.
WITCH: Wicked New World digital - $20
WITCH: Wicked New World softcover and digital: $40
MAD: Enter the WonderDark is a dark Alice setting and scenario. Play the denizens of the WonderDark, such as the Tad Matter and the Blood Queen, and explore the deadly environment mapped upon a bleeding rose. 88 pages of deadly horror, in true Mörk Borg fashion.
MAD: Enter the WonderDark digital - $10
MAD: Enter the WonderDark softcover and digital - $20
We're ALL MAD Here: The Silent Asylum digital - $5
We're All MAD Here: The Silent Asylum softcover and digital - $10
Want WITCH: Wicked New World or MAD: Enter the WonderDark now? Go to www.moongatexplorationco.com - books are in stock!
WITCH Dice Sets
Complement your WITCH game with a set of dice that reflects its dark mysteries. Add on a set of dice for yourself, your table, or your GM.
Frosted Tears Smoke, Handmade - $35
Oversized 7 Dice Set Includes: 1-D4(24mm), 1-D6(17mm), 1-D8(17mm),
1-D10(17mm), 1-D%(17mm), 1-D12(19mm), 1-D20(20mm), Material: Resin
Midnight Witch Stars Metal - $30
7 Dice Set Includes: 1-D4(19mm), 1-D6(16mm), 1-D8(16mm), 1-D10(16mm),
1-D%(16mm), 1-D12(18mm), 1-D20(20mm), Material: Zinc Alloy
Shipping & Fulfillment - NO TARIFFS!
Don't see your country as a shipping option? Message us to have your country added to the list! Kickstarter only allows countries to be added one by one, and that's a daunting task to try and add them ALL from the start.
Digital rewards will be fulfilled via Drive ThruRPG or the MGEC website. Physical books are printed and distributed from Lulu on each continent, eliminating the need to import them to the U.S. before shipping them back out to home addresses. We are going into this project with ZERO TARIFFS, which makes our MGEC method of fulfillment faster and less expensive than other print-on-demand options. We also love the quality of premium color books printed by Lulu versus other print-on-demand shops.
The survey will be sent to all backers about 30 days before the books ship in late 2027. This will include questions regarding your email address and a shipping address. These 30 days are crucial for completing the survey and/or making address changes before the ship date. Books will not be shipped to accounts that did not complete the survey, and additional books will not be shipped to a new address if the address was not changed on the survey prior to the ship date. No exceptions. Please watch for updates on ship dates, as these will include the final few warnings and will give plenty of time to update addresses.
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